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System Shock Remake - Interview

by Hiddenx, 2016-12-26 07:22:34

Farflame spotted this interview about the System Shock remake at GamingBolt:

System Shock Remake Interview: Return to The Stage of History

Nightdive’s Stephen Kick talks about remaking the classic.

In an industry where triple-A blockbusters come and go, there continue to be a number of classic titles that exert their influence over entire genres. Thief, Command and Conquer, Warcraft, Civilization, the list goes on but System Shock always stands as an amazing example. The RPG/FPS was a pioneer for its time, revolutionizing gameplay, sound design and choice in an FPS. Thanks to Nightdive Studios, System Shock will be returning with spiffy new visuals.

Nightdive founder Stephen Kick spoke to GamingBolt about the remake, expectations of the same and how it will shape up for the new generation.

[...]

How much of the original’s level design and aesthetics remain true to the original?
We’re staying very true to the aesthetics of Citadel Station. We’ve done a considerable amount of research into what gave the Station the unique look and feel in the original and have developed a style that captures that while taking advantage of advanced rendering features that are available to us with a modern game engine. The level design will also go mostly unchanged – the familiar locations, routes and pathways will all be present but massaged to provide a more immersive and believable experience. For example, the Medical Pavilion will be embellished to include a greater sense of functionality. If this really was a space used for surgery and other medical procedures that area should reflect that using lighting, props and a layout more conducive to that activity.

[...]

Information about

System Shock

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: Released


Details