Tabula Rasa - Hands-On Preview @ GamingExcellence
GamingExcellence gets hands-on with Richard Garriott's Tabula Rasa.
Tabula Rasa is, let's say, a TPS- a third-person shooter. But, even that isn't entirely accurate. Unlike the traditional FPS, your shots aren't exact but instead are calculated using a number of different stats and positions. The game has a feature that has come to be known as "sticky" targeting. Once you target over an enemy, your aim is "stickied" to it. Seems pretty easy then, doesn't it? Well, not quite. Your damage is calculated also by your character stats and how you hit your target. As you aim at an enemy, your cursor becomes target with a bull's eye. The closer to the bull's eye you hit, the more damage you do. If you begin to fire wildly, you'll not only do less damage, but the enemy NPCs will be dodging most of your shots. Find yourself facing multiple targets? You can tab between them or just begin firing at another enemy, forcing your stickied target to switch.
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