Tabula Rasa - Interview with Tom Potter
TR's new Lead Designer interviewed at MMORPG.
If you had told me when I was eight years old, "hey kid, you're gonna be making games someday", I think my head would have exploded.
Whether it was making my own rules for Axis and Allies, or actually sending Nintendo proposals in the mail (which were all kindly rejected), I always knew I wanted to be a game designer. But back then it really didn't seem like a viable career path. So I took a long detour through some other fields before realizing that is was in fact possible to make games and make it a career. I was a chemist for a while, but it just wasn't really fulfilling personally. So I made the decision to switch careers, and through a lot of blood, sweat and tears I finally got a chance to join the industry. Prior to joining NCsoft I worked at Iron Lore Entertainment as Lead Content Designer. While there I worked on Titan Quest, Titan Quest: Immortal Throne, and a little bit of Dawn of War: Soulstorm. I joined NCsoft initially as a Senior World Designer and was responsible for making maps and instances. I just recently transitioned to the Lead Designer role which is really a whole new set of challenges. But the team is really fantastic and we're making strides towards making TR better and better with every update.
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