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Tabula Rasa - Team Q&A #3 @ RPG Vault

by Inauro, 2007-10-25 23:05:31

The third installment in RPG Vault's Tabula Rasa team Q&A is now online.

Jonric: Since we've asked started the previous Q&As in a similar manner, what facets of your work on Richard Garriott's Tabula Rasa did you find most rewarding?

John Styes
Client Technology Programmer

As part of the client technology team, one of our main focuses is bringing the best possible performance to the players. With the highly detailed art and high concurrency on the servers, we needed a way of scaling this detail based on what is relevant to them. From this need, I developed the relevance system, which scores objects in-game based on their visual impact and importance to the player, and can reduce its load on the system. I think it is great that this system has been adopted by other programmers and has helped Tabula Rasa give players a fast and fun experience.

Source: RPG Vault

Information about

Tabula Rasa

SP/MP: Massive
Setting: Sci-Fi
Platform: PC
Release: Released