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The Blood of Dawnwalker - Player Freedom

by Hiddenx, 2025-11-30 15:07:19

GamingBolt reports that the player freedom of The Blood of Dawnwalker can be compared with the original Fallouts:

The Blood of Dawnwalker’s Level of Player Freedom is Compared With Classic Fallouts by Director

The director noted that The Blood of Dawnwalker won't have a "main quest". Rather players will have freedom to figure things out.

Developer Rebel Wolves has made no secret of the fact that its upcoming RPG – The Blood of Dawnwalker – will have player agency as one of its core gameplay aspects. In an interview with Eurogamer, game director Konrad Tomaskiewicz has spoken about the RPG and compared it to some of the giants of the genre, both modern and classics.

When it comes to the central structure of The Blood of Dawnwalker, Tomaskiewicz said that players won’t really find a singular main quest to follow. Rather, they will encounter different kinds of quests, and figure out things like where their main target might be. This also means that the player can then decide to immediately take out the target, or even hang back and do some other quests that might help weaken the target’s position. He noted that the number of options presented to players is the studio’s attempts at bringing the freedom of gameplay decisions that can often only be seen in table-top RPGs.

“No, there’s no main quest. You build your experience from the quests you encounter,” he explained. “You know where your enemy is. You can attack this place anytime you want to. It’s up to you if you want to do it by yourself, or if you want to build yourself, find the powerful items, develop your character, or do some quests and find allies to help you do it. We want to bring video games closer to pen-and-paper RPGs and give you the freedom to experience what you want to experience.”

[...]

Thanks Farflame!

Information about

The Blood of Dawnwalker

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development


Details