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The Day Before - Interview @Gamingbolt

by Silver, 2021-03-23 03:21:48

Gamingbolt interviewed the developers of The Day Before and asked about progression, the endgame, open world, and more.

The Day Before clearly has a strong PvE component, given its setting, but what can players expect from the game in terms of PvP?

In The Day Before, we created the real world of the post-apocalypse, which means players have absolute freedom. Complete tasks with other players or alone. You can meet anyone and whenever you want, act as you want, cooperate with people or rob them – it’s your choice. And of course you can loot the defeated players.

It seems like restoring and expanding a colony of survivors is a crucial element from the game. How will this tie into the meta-progression and the story?

The possibility to gather with friends, meet and make new friends in a safe place will create many personal stories from those who will play The Day Before. In Woodberry Survivor Colony, you can not only communicate with other players, but also talk to the inhabitants of the colony, take tasks from them and reveal more details about the world. Also we’re testing a system of reputation within the colony, so your activity will affect your progression in the story. More information will be revealed in the future  videos and posts in our social media.

What can you tell us about the loot game in The Day Before and how it will tie into progression?

In The Day Before there are no colored items of different value, everything is real, weapons act as in real life, a light bulletproof vest will only save you from a pistol, boots will not give you protection from shots. It is important for us to give the player maximum immersion in the world of post-apocalypse.

It seems like vehicles and vehicular exploration are going to be an important part of the experience. Can you tell us more about this? Will building, repairing, and maintaining vehicles be important mechanics in the game?

Travel off-road, knead the mud, but be careful – if you get stuck, you will become an easy prey. The car can either save your life or become a trap. You need to keep an eye on the fuel, otherwise you can stall at the most inconvenient moment. We have carefully approached the details of the game, for example, in order to fill up the fuel you need to pick up a canister and really pour it into the tank of the car, the same way the car is repaired, you have to go out and fix it. The game will include not only ordinary cars, but also armored vehicles. Just imagine, we are walking together along the lifeless streets of the city, and skyscrapers once filled with people hang over us. We have the best assault rifles, and then we suddenly see a running armored vehicle ahead that notices us! To deal with such an enemy, you need a completely different approach.

"Travel off-road, knead the mud, but be careful – if you get stuck, you will become an easy prey."

What can players expect from The Day Before where enemy variety is concerned?

Let’s imagine that a zombie apocalypse has come to your city, what danger will you face? We at Fntastic believe that during a real post-apocalypse there’ll be lots of wonderful people who help others no matter what, but inevitably there’ll be those who won’t hesitate to use force. So in the game you can meet zombies, real human-players, human NPCs, but unlike the civilians of Woodberry, they are more likely to shoot you in your head instead of a greeting. As for types of zombies, they are divided into realistic varieties, for example, by their physique. Zombies react to sounds and rely on sight, and by the way, if you carry too many things, the sounds you make will be louder and the chance that you will be heard will increase. Each contact with the infected may be your last. It is important for us to convey the same emotions from meeting a zombie, as if it happened in real life.

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Thanks Farflame!

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