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The Escapist - Age of the World Builders

by Dhruin, 2008-07-10 00:01:48

Virtual worlds is the subject of a piece called The Age of World Builders at The Escapist, referencing games like Bioshock, GTA4 and, of course, Oblivion:

Oblivion Lead Designer Emil Pagliarulo believes that we have delivered the promise of virtual reality that was often discussed and hyped in the '90s. Through first-person visuals, realistic physics and simulated time and weather, game developers have brought about the visions of immersive VR, but without the bulky headgear and excessive wires.

When you play an MMOG, a game like Oblivion or Bethesda's current big project, Fallout 3, "you're not controlling that character, you are that character," Pagliarulo says. "You get a sense of control over the world that you can't find anywhere else."

A fellow Bethesda world-builder, Executive Producer Todd Howard, describes these virtual worlds as existing in two layers, the believable world and the game world.

"The allure [of the believable world] is that players can imprint themselves," Howard says. "Players think 'I want to be this person, I want to do this thing!' and it's our job to fulfill as many of those ideas as possible."

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