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The Escapist - Death to Good Graphics

by Dhruin, 2009-05-23 01:21:38

I'm not really much of a fan of Shamus Young but his piece Death to Good Graphics at The Escapist raises an issue many RPG fans have argued for some time:

You can see where this is going. The one hour room gave way to two hours, and eventually led to teams of people working for days to make just a few moments of playable content. Now you have someone designing the level, someone else making unique meshes to decorate the space, a specialized texture artist, and a lot of work being done to set up complex lighting systems, moving machinery, special environmental effects, and all of the other steps needed to take advantage of current-gen graphics engines. That's more than a thousand fold increase in the amount of work required to give players a few seconds of entertainment. This inflation of manhours is obviously unsustainable, and even the amount of work we're putting into games now is probably too much. Taking another step forward is folly.

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