The Escapist - Editorial about E: Everyone - but not for me
The co-founder of The escapist Alexander Macris has written a rather thought-provoking article dealing with the rising costs of game production. And how this affects the games being produced. Here's one of his thoughts - the others are very intriguing to read, too:
What does it mean to say that in 1999 a videogame only needed to reach 80,000 customers to break even? It means that videogames once had economics similar to book publishing or music publishing. A low cost of production relative to retail price point creates a low breakeven point that incentivizes publishers to invest in top-quality genres that cater to specific niches. They can capture every consumer's taste, no matter how obscure, with something great.
Here's his closing statement:
So at E3 this year, I'll be prowling around like some sort of saber-toothed tiger of videogaming. My food supply has grown scarce; my days as an apex consumer are limited. I'm rated E for Endangered.
Source: GameBanshee