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The Escapist - Editorial about E: Everyone - but not for me

by Aries100, 2010-06-16 18:23:05

The co-founder of The escapist Alexander Macris has written a rather thought-provoking article dealing with the rising costs of game production. And how this affects the games being produced. Here's one of his thoughts - the others are very intriguing to read, too:

What does it mean to say that in 1999 a videogame only needed to reach 80,000 customers to break even? It means that videogames once had economics similar to book publishing or music publishing. A low cost of production relative to retail price point creates a low breakeven point that incentivizes publishers to invest in top-quality genres that cater to specific niches. They can capture every consumer's taste, no matter how obscure, with something great.

 Here's his closing statement:

So at E3 this year, I'll be prowling around like some sort of saber-toothed tiger of videogaming. My food supply has grown scarce; my days as an apex consumer are limited. I'm rated E for Endangered.


Source: GameBanshee

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