
The Lord of the Rings: Gollum - Interviews
Some interviews for The Lord of the Rings: Gollum from GamesIndustry and VentureBeat.
From GamesIndustry:
"Conflict is important for storytellers and that's already in the character," he says. "We have these two characters talking to him constantly. We think we have a unique approach, and if we do this game right I don't think there'll be much space for anyone doing a Gollum game, because we've already done it."
Fichtelmann also assures that this won't simply retell his story, as depicted in the books and the films. Instead, the aim is to explore the gaps and answer questions like how Gollum became the strange creature he is.
Naturally, it's too early to talk about gameplay, but Daedalic will carefully consider what mechanics will be the right fit for Gollum. He's unlikely to be single-handedly battling a cave troll, but we're told stealth, climbing and "the fact he's quite tricky as a person" are definitely ingredients you'll see in the final product.
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From VentureBeat:
GamesBeat: This is interesting, because I few years ago, I noted how people should bring their licenses to you for storytelling adventure games. And here we are with The Lord of the Rings.
Fichtelmann: This is one of our solutions for facing the storytelling situation. This is our philosophy when we do storytelling games. Are we doing something timeless? When you look into our 2D adventure games, which we put out over the last games — for example, the Deponia series, that feels like a playable Futurama. This universe will have the same freshness 20 years from now. That’s the case with The Lord of the Rings. It’s been around for 60 years. Amazon is planning the most expensive TV series ever.
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Thanks Farflame!
Information about
General NewsSP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development