Tortured Hearts - Kickstarter Updates
There have been several updates at Kickstarter for Tortured Hearts. First, they have committed to turn-based combat:
First of all, turn-based is the runaway winner and that's what it's going to be.
The same post has an overview of the world structure.
A post on character development, which offers some interesting skills:
These are the Abilities: Strength, Agility (gross motor movements, helpful in battle), Dexterity (fine motor coordination for traps and contraptions), Bravery (stamina or resilience), Intellect, Appeal (charisma).
These are the normal Skills: Acrobatics, Animal Lover, Barehanded Fight, Bargain, Combat Tactics, Communication, Contraptions, Healing, Large Melee Weapons, Lockpick, Magical Knowledge, Musical Knowledge, Stealing, Psionics, Ranged Weapons, Scholarly Knowledge, Small Melee Weapons, Sneak, Swim, Traps.
There are special Skills called Sidelines which require XP and also training. These are crafting skills which yield saleable items or buffs. Unlike feats which you either have or don't, you can develop a higher skill level in Sidelines.
The Sidelines are Alchemy, Fishing, Herbalism, Junk Art, Mining, Panning, Ragpicker.
...and an update on game areas, complete with a video of the NWN Aurora toolset that was used to build the areas ready to port into Unity:
As we've mentioned, there are 200 finished areas in this game already. These areas were made using the Aurora toolset, by Bioware, but this is not the final format. I want to say that again: this is not another Neverwinter module. The purpose of making it was to generate data which can be exported as XML and imported into Unity 3D for final expression.
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