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Two Worlds - Interview @ Eurogamer

by Dhruin, 2007-06-18 22:16:28

The Eurogamer Two Worlds interview with US publisher Southpeak that was previewed last week is now online.  It's fairly short and comparisons with Oblivion abound:

Eurogamer: Some observers felt Oblivion could be quite shallow and often repetitive, perhaps leaning towards quantity over quality. What sort of storyline, quests, and linearity will we see in Two Worlds? And how will our actions affect the world around us?

Dirk Hassinger: The main storyline in Two Worlds is very different to the one in Oblivion. The basic premise is that the world is split into regions defined by various races. Humans, Orcs, Elves and Dwarves are familiar, but races like the Serpents (snake-based people) and the Trachidis (insectoids) should feel fresh even for die-hard fans of the genre.

The Orcs are the 'enemy' race and have been kept at bay ever since their god of war was slain and his body entombed in a secret location. However, the tomb has recently been re-discovered and the Orcs are about to embark on a holy crusade to reclaim their fallen god. Obviously this means things are about to turn nasty, which brings a sense of brooding menace to the game.

You start out as a wandering mercenary trying to find your missing sister. I'm not going to give too much away, but you and your sister are significant to the main story, which will become clear as you encounter members of a secret brotherhood during your personal story arc.  [More]

Information about

Two Worlds

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC, Xbox 360
Release: Released


Details