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Ultima Ratio Regum - 0.0.1 Release Soon

by Dhruin, 2012-06-14 22:53:29

Mark writes in with his "strategy roguelike" Ultima Ratio Regum, which will get a v0.0.1 release on June 30th. You can read the latest update here about climbing, fighting on cliffs and trees but here's a snip from the feature list, since we haven't featured the game before:

Complex AI with their own motivations, loyalties and objectives. Unlike in many RPGs and Roguelikes, enemies will not simply throw themselves upon your sword. They act as ‘players’ too, and have their own motivations – wealth, martial prowess, ideology or anything else, but ultimately self-preservation. They intelligently assess the battle and decide when to attack, whether to rally their comrades, when to flee, which items are worth picking up and using, pass information about your combat strengths and weaknesses to their allies and many other actions besides. Intelligent creatures on your side will need a good reason to fight, while intelligent creatures facing you will not hesitate to back off and regroup if appropriate.

Dozens of factions and species to gather support from. Humans, Dwarves and Elves are looking for allies as ever, they are not the only races you can align yourself with. Many species including Minotaurs, Liches, Titans, and even some of the more diplomatic legions of the Undead can potentially ally with you, aid you, and eventually be converted to your cause, given the right encouragement. There also exist a large number of wild animals and monsters of various strengths that impact upon the growth of empires, and might need to be removed to gain access to particular shrines, resources, etc.

Information about

Indie RPGs

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development


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