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Zpocalypse: Survival - The Base Update

by Couchpotato, 2014-11-02 05:17:59

Jeff Gracia of Greenbrier Games latest update for Zpocalypse: Survival has information on your how your base will function in the game. It reminds me of  Dead State.

The Base

Probably one of the biggest aspects of the game will be the base. Heading out to explore, scavenge and fight will play an important role, but without a base you are going to have an extremely hard time surviving for any length of time. (Although we are looking forward to seeing people do timed runs of their survival experiences without a base!) So with that in mind, let’s delve a little deeper into where the base started, where it is now, and where we plan to take it after the Kickstarter.

In the beginning… well the base was a static thing. We initially built out the base, in our pre-alpha demo to hold specific, pre-selected locations where you could build a couple different base items. This helped to demonstrate the idea of the base, but this was by no means where we wanted to end with the base. Over the last 6 months we have been working hard to get the base closer in line with our vision. The first step was making the base more dynamic. Want to start a base out in the middle of the woods? You can do that. Want to build your base in the pre-existing shell of what used to be a home, school, office, resturant, … the list goes on? You can do that too. Want to try and build a base that walls off the whole town? You can TRY to do that also.

Information about

Zpocalypse: Survival

SP/MP: Single-player
Setting: Modern
Genre: Roguelike
Platform: PC
Release: Cancelled


Details