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Beamdog - All News

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Wednesday - June 05, 2019
Thursday - February 07, 2019
Sunday - January 13, 2019
Saturday - February 10, 2018
Friday - November 17, 2017
Monday - November 13, 2017
Wednesday - December 21, 2016
Sunday - June 12, 2016
Friday - February 12, 2016
Tuesday - February 09, 2016
Sunday - June 28, 2015
Friday - March 06, 2015
Thursday - February 19, 2015
Thursday - January 08, 2015
Monday - November 24, 2014
Box Art

Wednesday - June 05, 2019

Beamdog - Infinity Games Console Release Dated

by Silver, 00:27

GameRant reports that the Infinity Engine titles will arrive on consoles September 24th. In addition Neverwinter Nights will release December 3rd.

The Forbidden Realms campaigns Icewind Dale and Neverwinter Nights, as well as Planescape multiverse Planescape: Torment, are also making their way to consoles. All of the games have been enhanced for console controls, and are set to release before the end of the year, with Baldur’s Gate: Enhanced Edition, Planescape: Torment, and Icewind Dale releasing on September 24th, while Neverwinter Nights will premiere later on December 3rd. These games have all been enhanced for widescreen displays, with new character creation options, multiplayer functionality, and new classes to play.


Thursday - February 07, 2019

Beamdog - Infinity Games Coming to Console

by Silver, 20:23

TechRaptor reports that Beamdog will be bringing the Infinity Engine games to console, in partnership with Skybound Games.

Beamdog, the developer behind the enhanced editions of classic RPG’s such as Baldur’s Gate and Planescape Torment, is teaming up with publisher Skybound Games to bring these classic RPG’s to consoles for the first time in history.

“Six of Beamdog’s fan-favorite games will be released on console platforms for the first time ever via Skybound all as Enhanced Editions sold at retail stores and online.” stated Sally Jacka in a blog post on Skybound’s website. “These upcoming releases will allow RPG fans the opportunity to experience epic Dungeons & Dragons adventures in a whole new way.”


Sunday - January 13, 2019

Beamdog - Setting up for a new Year

by Hiddenx, 09:31

Lucky Day spotted the January Beamdog livestream:

Jan 11, 2019 Beamdog Livestream - Setting up for a new year!


“I’d like to create a new game with a toolset like the NWN one, but I can’t promise anything!” ~ Trent

Today Beamdog CEO Trent Oster and Marketing & PR Manager Lee Guille shared the latest studio news and updates on Neverwinter Nights: Enhanced Edition and Infinity Engine games. They read a few winning stories from the Baldur’s Gate: 20-Year Anniversary Contest and showed a community portrait that will be added to the Beamdog Enhanced Edition Family of games for free later in 2019.


The 3.1.4 update for Planescape: Torment: Enhanced Edition is now available at

Saturday - February 10, 2018

Beamdog - David Gaider Farewell

by Silver, 12:09

Creative Director, David Gaider has left Beamdog according to the Beamblog.

Today, Beamdog bids farewell to our Creative Director, David Gaider.

Dave came to Beamdog during interesting times. Since then, he has been teacher, mentor, and friend to many on the team. We've seen Dave conjure new worlds we'd love to play in, and spin stories in places already close to our hearts. Someday we will share the fruits of his labour!

Most lasting, Dave has built a creative team that will shape the stories Beamdog tells in the years to come. He has freely shared his incredible wealth of storytelling and narrative design experience with the developers, designers, and artists around him. We've all learned a lot from Dave and we hope he picked up a trick or two from us as well.

As fans of Dragon Age, KoTOR, Baldur's Gate, and many of the other incredible worlds Dave has helped create, we're excited to find out what's next (come on, give us a clue Dave!) be it a new game, novel, or whatever else it is you choose to create.

We'll certainly miss your lunchtime stories. Best of luck Dave!

Friday - November 17, 2017

Beamdog - Not Working on a Planescape Game

by Silver, 12:55

PCGamer reports that Beamdog are not working on a Planescape game.


"The Beamdog creative and art teams often explore concepts, pitches, and designs touching on different Dungeons & Dragons and unique settings. This was the case of the Planescape: Unravelled character concepts shown in the recently released Next Level documentary," Oster said in a statement. 

"At any given time, there are a few of these exploration projects happening in different parts of the studio. They’re typically not shared outside of the company as they can be interpreted as a new project. We do these exploration projects as a way to find new ways to bring different ideas and creative styles to projects we’re working on. We’ve found it’s a great way to let the creative team stretch themselves and expand their skills. Occasionally, we return to these explorative projects and incorporate them into other things we’re working on."


Monday - November 13, 2017

Beamdog - Next Level Doco

by Silver, 12:48

@Gamebanshee Next Level profiled Beamdog saying they have the potential to be Bioware 2.0.


Beamdog was started in 2009 by former Bioware employees, including an original founder. They adapted games to mobile platforms and some say Beamdog even has the makings of a BioWare 2.0.

Let's explore why that might be.

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Wednesday - December 21, 2016

Beamdog - Testers wanted for next project

by Silver, 22:48

On the Beamblog, Beamdog have advertised for testers for their next project.

Testers Wanted

Phillip Daigle/2:19 PM

Do you love testing things? Do you love playing games? Well, have I got a wheelhouse for you.

We're currently looking for adventurers, warriors, rogues, wizards, druids, clerics, rangers, monks and shamans who are interested in helping us test our next game. We need testers on desktop (Windows, Mac, Linux) and tablet (iOS and Android) to help us make sure that this is our best release yet.

If you're interested in signing up to become a beta tester, please head over to this post on our forums to get started. You'll be asked to fill out a form and, if selected, you'll need to sign a non-disclosure agreement before you can begin testing.

Once testing begins you'll be invited to our super secret beta test forums and there you'll receive instructions as to how to get started.

We can't reveal the name of the game just yet, but the announcement is coming soon!

Sunday - June 12, 2016

Beamdog - Hiring for D&D Project

by Aubrielle, 03:23

David Gaider announced on Twitter that he wants to hire staff to work on an unannounced D&D CRPG.

Thanks to a tweet by David Gaider, we now know that Beamdog is actively recruiting for "an upcoming (and currently unannounced) CRPG in the Dungeons & Dragons universe." Does that mean we're in store for an enhanced edition of Icewind Dale II or Planescape: Torment, a Baldur's Gate III, or an entirely new game that will kick off an original D&D series? We'll just have to wait to find out, I suppose.

In case you're interested in applying, the newly posted job announcement is for a narrative designer who will be responsible for writing quests, dialogue, and the like:

Ever considered taking your love of roleplaying games to the next level and actually becoming part of their creation? Do you dream about constructing epic quests for the players of your tabletop game? Would the idea of being part of the future of Dungeons & Dragons on computers appeal to you? Beamdog, the game developers behind Baldur’s Gate: Enhanced Edition, Baldur’s Gate II: Enhanced Edition, and Icewind Dale: Enhanced Edition—as well as the newly released Baldur’s Gate: Siege of Dragonspear—are looking for a Narrative Designer to join their creative team.

The Narrative Designer will be responsible for working with the rest of the Beamdog creative team to craft an upcoming (and currently unannounced) CRPG in the Dungeons & Dragons universe. This means coming up with unique and exciting quest designs, creating brand new characters the fans will love, and being responsible for their writing and dialogue through the entire iterative and editing process all the way to release.

It's hard work, as Beamdog’s games require a great deal of writing as well as flexibility on the part of the narrative designers, but it makes for a new challenge every day. There is no other career quite like it!

Source: GameBanshee

Friday - February 12, 2016

Beamdog - Launches a Free Magazine

by Myrthos, 13:06

Beamdog is offering a free dgital magazine, named The Familiar. For this they have partnered with Dragon+ creators Dialect. The magazine is supposed to see a quarterly release and contains industry interviews, fiction, contests, Beamdog exclusives, and some other stuff from the CRPG industry.

Today we’re pleased to present Beamdog's first digital publication, The Familiar! We partnered with Dialect (creators of Dragon+) to develop this quarterly (or approximately quarterly) app with industry interviews, fiction, contests, Beamdog exclusives, and everything else you didn't know you needed to know about the CRPG industry.

How much does all this incredible content cost, you ask? The answer is nothing! You can download The Familiar for FREE as an app from the iTunes App Store or GooglePlay

Our inaugural issue is available right now and takes a look at the state of the CRPG industry, from our own Baldur’s Gate: Enhanced Edition to n-Space’s Sword Coast Legends. We also have a step-by-step guide for adding custom portraits to the Enhanced Edition games plus two beautiful free portraits. (The installation process is different for every platform, so if you’ve been wondering how to bring over your Drizzt portrait to your Galaxy S5, you’ll definitely want to take a look.)

Tuesday - February 09, 2016

Beamdog - David Gaider joins as Creative Director

by Silver, 23:59

Game Informer reports the former Bioware writer has been signed on as Creative Director. Baldurs Gate 3 confirmed?

In January, David Gaider surprised Dragon Age fans by announcing his departure from BioWare. Today, we know that he hasn't gone far.

Gaider announced that he has joined Beamdog as creative director. The company has released updated PC and mobile versions of both Balder's Gate games. Gaider was a writer on Baldur's Gate II.

A note on Beamdog's website details his new role:

We're very pleased to welcome David Gaider to the company as our new creative director. Originally we advertised for the position of senior writer, but when David contacted Trent about the position, we upgraded the role.

David is well known for his design and writing work on Baldur's Gate 2, Star Wars: Knights of the Old Republic, and Dragon Age: Origins. He brings 17 years of experience to our little team and we couldn't be happier to work with him. David will lead the writing team and direct new creative endeavors for the company.

Welcome, David!

With any luck, this might be the first part of an announcement Baldur's Gate fans have been waiting for since the second entry was released in 2000. In 2012, Beamdog producer Phillip Daigle indicated that if the Enhanced Editions performed well that there might be hope for a third game.

Sunday - June 28, 2015

Beamdog - New Baldur's Gate incoming?

by Hiddenx, 11:13

All you can see here is a mysterious counter and a blurry sphere ... 11 days to go!

Friday - March 06, 2015

Beamdog - Interview @ Edmonton Journal

by Couchpotato, 05:20

Beambog was interviewed on the Edmonton Journal to talk about reviving the Baldur's Gate games, and mentions their new game in development called Adventure Y.

EDMONTON - The pressure is on for video game startup Beamdog, which will soon release its first original title.

It has set its sights high by taking over the beloved Baldur’s Gate franchise from fellow Edmonton developer BioWare. It will be the third game in the series of fantasy role-playing games and the first in more than a decade.

“We’ve gone into the chrysalis. We either come out a butterfly or we fall into the ground as an ugly caterpillar and continue on,” says president Trent Oster, who earned his chops as a BioWare co-founder.

With offices on Gateway Boulevard just south of Whyte Avenue, where Oster says he thrives off of the energy, Beamdog has grown since 2009 from two people to 19.

Dubbed “Adventure Y,” the new game, which is still under development, is not a full-fledged Baldur’s Gate sequel. Instead, the story will centre on what occurs between the first two games.

Thursday - February 19, 2015

Beamdog - New Blog Updates

by Couchpotato, 04:48

Beamdog has some new updates on their blog that may interest a few of you. The first post offers an overview of the new areas for the Enhanced Editions of Baldur's Gate.

When we created new content for Baldur’s Gate: Enhanced Edition and Baldur’s Gate II: Enhanced Edition, we had to develop new areas for your hero to explore. Creating new content for the Infinity Engine isn’t easy due to its complexity, but it all starts out with some squiggly lines scrawled on a whiteboard.

The second post talks about a new patch for Icewind Dale: Enhanced Edition.

Beamdog is happy, excited, and proud to announce the upcoming release of the Icewind Dale: Enhanced Edition Update 1.4. We don’t have a specific release date yet because of the nebulous nature of the update approval process, but we expect the release to happen sometime in the next few weeks. When it does, we’ll post the release notes on the forum and make an announcement here on the Beamblog with the highlights of the update.

What you can expect to see is over 100 improvements and fixes in Update 1.4. Many of them are minor because, let’s face it, the game rocks pretty hard as is. We know how irritating minor glitches can be, though, so we’ve designed the update to address those issues. The release notes will list all the fixes as well as the new features available with the update.

Thursday - January 08, 2015

Beamdog - Working on New Baldur's Gate Game

by Couchpotato, 14:04

Beamdog has a new blog post with information their working on a new game set between Baldur's Gate and Baldur's Gate 2. No news on a third game yet.

Adventure Y

This year, the eagerly anticipated Adventure Y will finally navigate the dark underground caverns of development and venture out into the Sword Coast. We’ve mentioned before that Adventure Y will be an addition to the Baldur’s Gate line using the Infinity engine, bridging the gap between Baldur’s Gate: Enhanced Edition and Baldur’s Gate II: Enhanced Edition. Keep an eye on the Beamblog in late spring for announcements regarding the content and release date of Adventure Y. We have an exciting release planned for this game, something bigger than we’ve ever done before. If you’re looking for more information on Adventure Y, check out these pictures which were mysteriously leaked to the forums.

Adventure... Z?

By late summer we should be ready to talk about our next project after Adventure Y. “Adventure Z” sounds boring, so let’s call it Project: Beartrap. Right now all we can say about Project: Beartrap is that it exists and it’s a departure for us in terms of what we’ve done in the past. Also, the project might involve sharks. Maybe we should call it Project: Sharktrap? Either way, we’re looking forward to giving you more details mid-year.

Fifth Edition

We got a lot of questions about Dungeons & Dragons fifth edition and a potential Baldur’s Gate III on our reddit AMA. We’d be lying if we said we never think about doing a Baldur’s Gate III game, so we won’t say that. But we will say there’s nothing in the works yet regarding BGIII or a 5th edition game. That doesn’t mean the opportunity will never arise, though, so we’re preparing by starting a tabletop 5th edition Dungeons & Dragons game here in the office. Amber, aka the BeamBard, is our first sacrificial DM in running an office campaign. Expect future Beamblog posts on how she ruthlessly murderized all our lovingly created characters.

Monday - November 24, 2014

Beamdog - Reddit AMA

by Myrthos, 23:02

Thirteen Beamdog employees participated in a Reddit AMA about their EE games. That is what the title says, for me it was TLDR, but did not that Baldur's Gate III: EE is not being made at the moment as they did not yet reach an agreement with WotC.

Thanks Archangel.

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