Thief
Being a thief has it's advantages. A thief can locate and disable
traps, open locks, pickpocket others and go into stealth mode,
which makes him or her invisible to others. Beside that there
is also the Backstab ability, which can inflict a large amount
of damage to an opponent when he is stabbed in the back by the
thief.
So your party should have a thief, there is however no reason
to have more than one thief in your party, because the number
of times that the thief needs to get in action are very limited
in Torment. Also a thief can not wear protective armor, because
then he can not go into stealth mode. So this makes it easier
for others to inflict damage to the thief.
Also a thief can carry only knifes and can not wield a sword,
which makes them less usable as a fighter.
Other party members
You always start the game as a level 3 fighter. If you want to
be a thief then you need to change to a thief in the game. You
then start out as a level 1 thief.
When you look at the possible party members than they have the
following classes:
Annah - Fighter/Thief
Dak'kon - Fighter/Mage
Fall-from-Grace - Priest
Ignus - Mage
Morte - Fighter
Nordom - Fighter
Vhaillor - Fighter
What to be ?
There is only one thief, which is Annah. She does a good
job as a thief and is a reasonable fighter. She is however dual
classed and the disadvantage of belonging to two classes is that
all experience points are divided over the two classes evenly.
This implies that it takes longer to reach a next level in each
of the classes.
Because you can not belong to 2 classes, you have the opportunity
to grow faster as a thief. However as stated before there is just
not a lot to do for a thief in the game and Annah is capable of
leveling up fast enough for the more difficult parts of the game.
It would not be my choice, but if you like to be a rogue then
go for it. I would however advise then to remove Annah from your
party in favor of a fighter, especially for the second half of
the game.
Relevant Statistics
The following lists the statistic categories and there relevance
to the thief class.
Dexterity - This makes you harder to hit and makes it easier to pickpocket others
Constitution - Aids you in hitting your opponent and resurrects you faster
Strength - You need to fight too so you will need the strength
Charisma - As the leader you will need charisma to positively influence the reaction of others
Intelligence - Allows you to regain your memories faster and gives more dialog options
Wisdom - Let you recall memories
Experience
During the game you can gain experience points. When the number of experience points that you or a thief party member has increased beyond a predefined threshold you (or the other thief) Can advance to a new level. This gains you extra hitpoints and can give you extra points that you can use to increase the statistics of one of the six categories.
At level 7 and level 12 you will get specialization bonuses.
L7: +1 Dexterity.
L12: +2 Dexterity.
If you use also other classes for the Nameless One then you will
still only get two specialization's in total over (so maybe you
never get the L12 specialization).
The table below shows the experience needed to advance to the next level and the number of hitpoints received.
Level
|
Experience Points
|
Increase Maximum hit points
|
1
|
0
|
throw 1 dice
|
2
|
1.250
|
throw 2 dices
|
3
|
2.500
|
throw 3 dices
|
4
|
5.000
|
throw 4 dices
|
5
|
10.000
|
throw 5 dices
|
6
|
20.000
|
throw 6 dices
|
7
|
40.000
|
throw 7 dices
|
8
|
70.000
|
throw 8 dices
|
9
|
110.000
|
throw 9 dices
|
10
|
160.000
|
throw 10 dices
|
11
|
220.000
|
throw 10 dices + 2 points
|
12
|
440.000
|
throw 10 dices + 4 points
|
13+
|
+220.000 per level
|
+2 points per level
|
To increase the maximum hit points a 6 sided dice is thrown.
This results in the thief getting 1 to 6 extra hitpoints. The
dice is thrown upto 10 times, depending on the level. The thief
then receives the maximum of the thrown dices.
Starting with level 11 the total thrown number of the dices is
increased with a fixed number.

Creating a character
- Character creation
- Classes
- Fighter
- *Thief
- Mage
- Priest
- Characteristics
- Strength
- Dexterity
- Constitution
- Charisma
- Intelligence
- Wisdom
Information about
Planescape: TormentDeveloper: Black Isle
SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Combat: Pausable Real-time
Play-time: Over 60 hours
Voice-acting: Partially voiced
Regions & platforms
North America
· Platform: PC
· Released: 1999-12-10
· Publisher: Interplay
More information