Ragpicker's Square
To gain a finger (AR0101)
At the Ragpicker's square there are a lot of collectors, talk
to them if you want. Move to the centre of the area and notice,
a strange looking fellow, even for a collector. Talk to him and
discover that he is even stranger than you first thought. His
name appears to be Marrow-Friend and just loves to take a bite
of death people. Around his neck he carries a finger with a ring
attached to it. He is willing to trade it if he can take a bite
from you. Because you're as good as death anyhow it's no big deal
so make the exchange. Now replace one of your own fingers with
the ringed finger. It will grow on you and the ring will fall
off. It gains you a ring, but it's a cursed item and there is
basically no point in doing this. But hey, you can not know everything
up front, can you.
No way out!
Now walk around the building and discover a
portal that leads inside the hut (AR3006A).
Only once inside there is no way out. After a while Vlask appears
that offers you a way out for only 100 copper coins. You have
the option to fight him and his companions or pay up.
Becoming a mage
Anyway after this pointless exercise let's explore
the area a bit more until you come to a hut (AR0102),
which is close to the portal. Inside lives Old Mebbeth who is
a midwife, she sells several healing potions and charms. But even
more interesting she also can turn you into a mage. Now if this
does not appear to be appealing to you just simulate it and convince
here to teach you to be a mage. She is a bit reluctant at first
but in the end she promises to teach you when you've completed
some tasks she wants you to do.
The first task
The first one is to collect some herbs, of which
she gives you some examples, from the market in the Southwest
part of the Hive (to get there leave this area and from the next
area head south upto the SE Hive). So off we go, to the market.
At the market you have to locate the hive merchant that sells
the herbs and ask him for the herbs that Old Mebbeth want (500XP).
Unfortunately he doesn't have them and tells you to go looking
for a gardener somewhere in the Hive. This is great where do you
find somebody like that? Up to now you have not found anybody
that even looked like a gardener. To save you a long run throughout
the areas of the Hive, I can tell you he is in the northern part
of the Smouldering Corpse Bar area (Southeast part of the Hive).
There you'll find Mourns-for-Trees, who takes great care in helping
the trees in the Hive, talk to him and offer to help the trees
that you'll find on your path (500XP). To him you can also talk
about the herbs and together with him you can make the seeds grow
(500XP).
The second task
Now you have what you want head back to Old
Mebbeth. When you have returned to Old Mebbeth give here the herbs
(2 x 500XP). She wants you to perform another task, which is to
collect here rags from the cloth seller named Giscorl, at the
market. He washed them for her and she still needs to collect
them. If you want to be a mage then go get them at the market
from Giscorl (500XP) and return to Old Mebbeth again with the
wash.
The third task
Now she wants you to perform one final task.
She wants you to get some ink from Kossah-Jai, at the market.
Now why couldn't she have said that the first time, then we could
have done all the shopping at the market at the same time? Anyway
go to see here and she will tell you that she does not have the
ink, but she can tell you where to get it. It bleeds from the
gills of a Brogota-fin, which is a fish. You can get one from
Meir'am, which can be found a bit to the south. Ask Meir'am about
the Brogota-fin. She appears to have one but asks you to get a
bowl or a cup to contain the ink in. So it's back again to the
market, where one of the merchants sells pots and cups. Buy one
and return tot Meir'am to collect the ink. Finally you have the
ink and you can return to Old Mebbeth. Give Old Mebbeth the ink
(1000XP).
Finally a mage!
Now you're ready to be taught by her (5000XP).
She will make you a book, of which the frame is made from the
herbs and the paper from the wash you collected. The ink is used
to write the spells down. You also can gain some spells from here
(5000XP) and some magical earrings that will allow you to remember
more spells. Finally you're a mage! You have the information right
now to go locate Pharod. It might be wise however to get an extra
companion in your party prior to doing that and you can also try
to gain some extra XP first to level up, which is very sound advice
before confronting Pharod.
Missing a sister
Outside Old Mebbeth's you'll find Nodd. Talk
to him, when you're finished talking he has a quest for you. He
asks you to find his sister Amarysse, from who he was separated,
and tell here that he misses her.
The jewel of the south
In a hut at the south (AR3004B)
Jarym is trying to complete a spell, but has some difficulty with
it. He wants you to find a ruby of exceptional quality.
Share-a-grave
In the large hut at the SE you'll find Sharegrave
(AR0103C).
Talk to him and he will pay you 100 copper to find out where Pharod
gets his bodies. Be careful however, he is easily triggered to
attack you.
Becoming a thief
Outside Shargrave's hut is Ratbone. He can teach you to be a thief if you want. It will cost you some copper and gains you 2500XP.
At this point in time you should have several quests, but don't worry. The game has a journal that keeps track of all the quests in the game, to make sure you don't forget one.
So now it's time to start collecting some of that XP, for which we go back to the Hive.

Walkthrough
- The Mortuary
- Second Floor
- Third Floor
- First Floor
- The Hive
- Northeast Hive
- *Ragpicker's Square
- Northeast Hive
- Southwest Hive
- Southeast Hive
- Alley
- The Catacombs
- Trash Warrens
- Weeping Stone
- Dead Nations
- Drowned Nation
- The Tomb
- More Catacombs
- Pharod & Annah
- The Hive Again
- Joining Dustman
- Tenement of Thugs
- Lingering Thugs
- The Wards
- Lower Ward, pt1
- Lower Ward, pt2
- The Great Foundry
- Clerk's Ward
- Civic Festhall
- Ignus
- Solving Quests
- Mazes
- Player's Maze
- Modron's Maze
- Ravel's Maze
- Curst
- Curst
- Curst Underground
- The Prison
- Outlands
- Outlands
- Baator
- Carceri
- Curst Gone
- Carceri
- Fortress
- Mortuary
- Fortress Entrance
- Trial and Maze
- Fortress Roof
Information about
Planescape: TormentDeveloper: Black Isle
SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Combat: Pausable Real-time
Play-time: Over 60 hours
Voice-acting: Partially voiced
Regions & platforms
North America
· Platform: PC
· Released: 1999-12-10
· Publisher: Interplay
More information