Drowned Nation
Drowned Nation catacomb (AR1700)
There are ghouls here who will not harm you
because you are still under the protection of the Silent King.
In contrast the Vargouilles and Trocopotaca's will. If you play
it clever then you can lead the vargouilles to the ghouls, who
will attack them. It will not gain you any XP but it will diminish
their number. When this is not enough then try to separate them
into small groups or individuals and then attack them.
Flask of endless water
At the centre of the area there is a stairway
down. There are a lot of Vargouilles here but you will find the
flask of endless water that
you can use on Glyve in the Weeping Stone catacombs and on Ignus.
The sphere
To the Southeast there is a sealed passageway
leading to a tomb, only you can enter
so you will have to leave you're party members behind. Before
you do make sure that you have some room in your inventory to
store some items. Just before the entrance to the east the bronze
sphere is located (you can also pick it up later). Now go through
the passageway into the tomb if you want.
(There is also a possibility to go there later on in the game).
Morte the liar?
Once you get back (if you didn't go, remember
what to do next for later on), make Morte and Dak'kon join you
again and talk to Morte Let him read the tattoo again, but now
completely (1000XP). Although you might have some second thoughts
about him keep him in your party. Now go back to where you entered
the drowned nations. Just before exiting the area go to the Northeast
to the Warrens of Thought.
Warrens of Thought (AR1600)
Upon entering the warrens of thought, you'll
meet Martuok. You can tell him that Soego has sent you and he
will bring you to the Cranium Rat Collective. They want you to
kill the Silent king. The only way to exit here without fighting
is by agreeing to that. The alternative is to tell Martuok that
it is all a mistake and he'll send you to a holding chamber out
of which you can get by offering the gaurds some money (3750XP),
but you will have to fight you're way out of the area. There are
some nice goodies to be found, like maces and a flask at the northern
part of the area.
Once you are finished her go back to the weeping stone catacomb.

Walkthrough
- The Mortuary
- Second Floor
- Third Floor
- First Floor
- The Hive
- Northeast Hive
- Ragpicker's Square
- Northeast Hive
- Southwest Hive
- Southeast Hive
- Alley
- The Catacombs
- Trash Warrens
- Weeping Stone
- Dead Nations
- *Drowned Nation
- The Tomb
- More Catacombs
- Pharod & Annah
- The Hive Again
- Joining Dustman
- Tenement of Thugs
- Lingering Thugs
- The Wards
- Lower Ward, pt1
- Lower Ward, pt2
- The Great Foundry
- Clerk's Ward
- Civic Festhall
- Ignus
- Solving Quests
- Mazes
- Player's Maze
- Modron's Maze
- Ravel's Maze
- Curst
- Curst
- Curst Underground
- The Prison
- Outlands
- Outlands
- Baator
- Carceri
- Curst Gone
- Carceri
- Fortress
- Mortuary
- Fortress Entrance
- Trial and Maze
- Fortress Roof
Information about
Planescape: TormentDeveloper: Black Isle
SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Combat: Pausable Real-time
Play-time: Over 60 hours
Voice-acting: Partially voiced
Regions & platforms
North America
· Platform: PC
· Released: 1999-12-10
· Publisher: Interplay
More information