The Great Foundry
The Great Foundry (AR0502)
Now leave the tower and go to Sebastion to
collect your reward (4000XP). You gain a +2 in charisma from him.
Go to the Great Foundry and tell the guard that you have a message
for Keldor. He will let you in and you can enter the foundry.
When you enter you see a forge. Several godsman and godsman workers
are working there. Talk to them to learn more about the foundry.
Joining the Godsman
Go to the door on the right and enter the godsman
hall (AR0503).
Go through the main doors and meet Keldor, give him the message.
You can join the godsman now. If you don't want to, go along anyhow,
it gains you extra XP and you can still choose not to become a
godsman in the end. The first task he puts upon you is to create
an item at the forge. So of you go to the forge, but how to create
something? If you talked to several people than you know by now
that there is a clerk where you can get some items. He is in the
room next to the godsman hall. From him you get a hammer, aprin
and tongs. He can also tell you to get some ore from Thildon.
The clerck also accepts receipts of items that he is keeping.
You don't have a receipt but the trick is that you let Annah pickpocket
him to get one and then give it back to him. You then get a mace
named the Justifier, which is a real nice weapon for a fighter.
The forge
So off you go to the forge. When you talk to
the godsman then
you've learned what you have to do. So ready the tongs, pick up
the ore and hold it in the flames. Place the softened ore on the
forge and work it into shape. You can forge several items. It
doesn't matter what you create however. Now go to Keldor and show
it to him (8000XP) and get ready for your next task.
To catch a murderer
The second task is to track down a murderer.
Go to the foundry's main hall and talk to Allissa Tield. She tells
you that either Thildon, Saros or Bedai-Lihn committed the murder.
Talk to Thildon, he is around there somewhere. Ask him about the
murder. Also talk to the workers to learn about Thildon. Then
go to the Godsman hall, before the entrance of the hall is Sarossa,
the sister of Saros and the daughter of Sandoz, one of the factors.
She can tell you that Saros is not much of a believer in the godsman
way. Then go to Saros in the godsman hall. He will tell you that
he saw Thildon coming out of the foundry and dropped an awl with
the name Thildon on it, which he gives you. Now also talk to Bedai-Lihn,
who is on the balcony. Then go back to Thildon to confront him
about the awl. He then incriminates Saros and Bedai-Lihn because
they are revolutionaries. So you end up going back and forth between
them. Until you finally get it. Thildon committed the murder and
Saros is not a true godsman. Now go to Keldoz and tell him that
Thildon did it, but spare Saros (10000XP). There are some alternatives
here that you can also select if you want, like letting Thildon
flee, or not sparing Saros.
Suicidal
Keldos gives you the third task. Sandoz is in
his quarters and is suicidal. You have to bring him on other thoughts.
First go to Saros, go talk to him about what happened (200XP).
Saros thanks you and apparently has chosen to better his life.
Then go to his sister and talk about her father. She tells you
what happened to him. Then go to the godsman quarters, which are
located behind the entrance at the right side. Before you get
there you meet Nihl Xander one of the engineers. He has made a
dreambuilder for you, which was started by his father a long time
ago. You do not remember any of this, but then again you don't
remember a lot. To complete it he needs some blood and skin from
you in a green-blue bottle! After talking to him go upstairs to
Sandoz (AR0511)
and talk some sense into him. Then return to Keldoz and tell him
that you succeeded (8000XP). Then you can join the godsman. If
you don't you miss out on some stuff. I joined them because I
figured their ideas weren't so bad. Once you joined you can ask
Keldoz for some healing. Also you can ask him if you can rest
there. What you really need to do is buy a weapon from him. Depending
on the fact if you are a thief, fighter or mage you can buy another
weapon. They are great, buy the one you need!
The secret project
Ask Keldoz about the secret project that you
heard about in your conversations. He will give you a token. With
the token you can
enter the armory, which is the big gate at the left side of the
foundry hall. Go there and show the token to the guard, who will
open the door for you (AR0512).
Inside you see a big device, by talking to the workers there you
find out that it is both a device of destruction and a device
of peace. Go to the Ghitzerai woman Kel'lara and talk to her.
She tells you that the contract came from the Baatezu. You also
learn that the token you have will give you some form of diplomatic
immunity if you ever meet them. She does not think very highly
of the engineers, Nihl Xander and Bedai-Lihn however. As you learned
from them the feeling is mutual. For the moment that's about it.
There is nothing to do for the time being so leave the foundry.
Giltspur again
Go to Giltspur and tell him you delivered the
message (6000XP). Now he gives you a handbill that should be delivered
to Barkis at the Smoldering Corpse Bar. Go there and give him
the message. This is a nice moment to take the opportunity to
go to Fell and chek out the tattoos he has now. As you will find
out there are some new ones. Go back to Giltspur and collect the
bonus (8000XP).
Ghitzerai and Ghitanki
There are two open issues left now. The first
is An'ari a Ghitzerai woman outside the foundry gates that is
dying. Dak'kon tells you that as a ghitzerai he owes it to her
to kill her. Let him do that. The second is Yi'minn a ghitganki
that are enemies of the ghitzerai. He will attack Dak'kon let
them fight and soon his friends will join him. The rest of the
party can then fight them. This whole exercise gains you XP and
some jink.
Then head for the SE of the area to the Upper ward (Clerk's Ward).

Walkthrough
- The Mortuary
- Second Floor
- Third Floor
- First Floor
- The Hive
- Northeast Hive
- Ragpicker's Square
- Northeast Hive
- Southwest Hive
- Southeast Hive
- Alley
- The Catacombs
- Trash Warrens
- Weeping Stone
- Dead Nations
- Drowned Nation
- The Tomb
- More Catacombs
- Pharod & Annah
- The Hive Again
- Joining Dustman
- Tenement of Thugs
- Lingering Thugs
- The Wards
- Lower Ward, pt1
- Lower Ward, pt2
- *The Great Foundry
- Clerk's Ward
- Civic Festhall
- Ignus
- Solving Quests
- Mazes
- Player's Maze
- Modron's Maze
- Ravel's Maze
- Curst
- Curst
- Curst Underground
- The Prison
- Outlands
- Outlands
- Baator
- Carceri
- Curst Gone
- Carceri
- Fortress
- Mortuary
- Fortress Entrance
- Trial and Maze
- Fortress Roof
Information about
Planescape: TormentDeveloper: Black Isle
SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Combat: Pausable Real-time
Play-time: Over 60 hours
Voice-acting: Partially voiced
Regions & platforms
North America
· Platform: PC
· Released: 1999-12-10
· Publisher: Interplay
More information