Ignus
Reekwind
Before we go on we first pay a visit to Reekwind
in the Hive. He is normal again and is grateful (5000XP). He also
can give you a story for your journal.
Ignus
Now that we are in the hive pay a visit to the
smouldering corpse bar and go to Ignus. Use the decanter on him
(5000XP) and Ignus will become a member of your party. Talk to
Ignus about everything (1500 + 6000XP). It appears that once Ignus
was a pupil of you. Give in to the memory (10000XP).
You can let Ignus teach you his art, but it will be painfull and
it will reduce your Maximum hitpoints a bit, but it's worth it.
You can learn his art by removing body parts from yourself and
letting Ignus burn them, after which you get them back. First
he takes your finger (MaxHP -1, 6000XP), then your hand (MaxHP
-3, 1000XP), then your intestines that were left from your visit
to Marta at the buried village (24000XP) take the intestines back
and let Ignus go for the eye (MaxHP -2, 12000XP). Each of the
items result in a spell that has something to do with fire. Additionally
you also find out something important about Ignus; He is completely
crazy and dangerous.
Rebirth
If you wish you can also pay a visit to the
Alley of lingering Thugs to check out how the rebirth took place,
but there is nothing to do there. However if you didn't kill the
thugs at the tenement the first time you were there then you can
do so now. You're now a party of six, and much stronger.
The dreammachine
Go to the foundry in the lower ward and bring
the dream vial to Nihl Xander. Now he wants you to get a birdcage
with razors that he already ordered from the Siege tower. Go there
and bring the cage back. Then he wants a coffin pillow. Now why
didn't he say that the first time? So off we go to Hamrys, who
starts talking about coffins and stuff and it's hard to get his
attention. Once you do you find out he doesn't have any because
of the troubles in the warehouse and they didn't bring him the
pillows because of that. Once in the warehouse there is no quest
relating to any troubles and you just get the pillow when you
ask for it!
Bring the pillow to Nihl Xander and he gives you the key (10000XP)
which is a feather. The feather opens the door in the foundry
hall that was previously closed. You can only enter it alone and
once you do you see a glimpse of your future.
Bedai-Lihn
Before you leave the foundry have a talk with Bedai-Lihn and tell her that you're not very happy being a godsmen. She then asks you to destroy the weapon that is being made because it is a device of destruction. She will tell you about the weak spot of the system. Now before you do that remember that the workers are somehow connected to the machine and will not be able to leave. When you sabotage the device they get killed. Now if that is not stopping you than just wait a while, because you have to get back here somewhat later to collect something first.

Walkthrough
- The Mortuary
- Second Floor
- Third Floor
- First Floor
- The Hive
- Northeast Hive
- Ragpicker's Square
- Northeast Hive
- Southwest Hive
- Southeast Hive
- Alley
- The Catacombs
- Trash Warrens
- Weeping Stone
- Dead Nations
- Drowned Nation
- The Tomb
- More Catacombs
- Pharod & Annah
- The Hive Again
- Joining Dustman
- Tenement of Thugs
- Lingering Thugs
- The Wards
- Lower Ward, pt1
- Lower Ward, pt2
- The Great Foundry
- Clerk's Ward
- Civic Festhall
- *Ignus
- Solving Quests
- Mazes
- Player's Maze
- Modron's Maze
- Ravel's Maze
- Curst
- Curst
- Curst Underground
- The Prison
- Outlands
- Outlands
- Baator
- Carceri
- Curst Gone
- Carceri
- Fortress
- Mortuary
- Fortress Entrance
- Trial and Maze
- Fortress Roof
Information about
Planescape: TormentDeveloper: Black Isle
SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Combat: Pausable Real-time
Play-time: Over 60 hours
Voice-acting: Partially voiced
Regions & platforms
North America
· Platform: PC
· Released: 1999-12-10
· Publisher: Interplay
More information