Fortress Entrance
The Fortress of Regrets (AR1200)
You are alone, separated from your companions,
just as Morte told you. You have been teleported somewhere inside
the fortress. There are two ways you can go. One leads west, the
other leads east. First go all the way to the east and then south.
Here you meet Deionarra again. She tells you that the fortress
is cut off from the planes (remember what Coaxmetal told you when
he gave you the weapon). You also learn what the shadows really
are and why they are created. Apparently every time you die your
mortality seeks out a living creature in the neighbourhood that
dies instead of you. Your companions are the only other living
creatures here. So dying will mean they are transformed into shadows.
Finally she gives you some information about the antechamber through
which you have to go and that your way out is inscribed on the
clocks. You did that the last time you were there. When you are
done talking she disappears. Now follow the path that leads west
and a door will open, the door that leads to the antechamber.
Fortress Interior (AR1201)
Before you enter you witness an animation about
Ignus who is told
by the transcendent one that there are some creatures to be killed.
Now who would that be then?
When you arrive in the room, you don't have much time. There are
greater shadows here and unless you are a warrior, you will have
a hard time killing them. So you better run and use the negative
token on them to slow them down a bit. Turn around and walk down
the stairs and look for the clock and read the inscription on
it. It explains about using the cannons before the portal opens.
There are four cannons, named war relics here, that need to be
fired before the portal will open. Every time you fire the cannon
you are teleported to an other location in the area. Now fire
the cannon in this part of the room and you see an animation of
Fall-From-Grace who is killed by the transcendent one. Then you
are teleported to the opposite side of the area. Now walk down
on the stairs in front of you and fire the cannon there. Now Annah
faces the transcendent one and she is killed too and you are teleported
again.
The third war relic is in the big room in the centre just behind
the arch in the middle, firing that one will show you Dak'kon
who is being killed too. Now you have to go al the way to the
north and fire the war relic there and this
will show you the death of Nordom. This will also open a portal
there, unfortunately you are teleported away again.
By now you should have figured out how the shadows operate. They
try to surround you so that you can not leave anymore. Now you
can take advantage of that, lure them to you while keeping an
escape path open and than make a run for it. You can run faster
than they can so, you should be able to survive it without a fight
and believe me at this point you do not really need the extra
XP they give. But if killing shadows is your kick, be my guest.
So head for the portal and go through it.

Walkthrough
- The Mortuary
- Second Floor
- Third Floor
- First Floor
- The Hive
- Northeast Hive
- Ragpicker's Square
- Northeast Hive
- Southwest Hive
- Southeast Hive
- Alley
- The Catacombs
- Trash Warrens
- Weeping Stone
- Dead Nations
- Drowned Nation
- The Tomb
- More Catacombs
- Pharod & Annah
- The Hive Again
- Joining Dustman
- Tenement of Thugs
- Lingering Thugs
- The Wards
- Lower Ward, pt1
- Lower Ward, pt2
- The Great Foundry
- Clerk's Ward
- Civic Festhall
- Ignus
- Solving Quests
- Mazes
- Player's Maze
- Modron's Maze
- Ravel's Maze
- Curst
- Curst
- Curst Underground
- The Prison
- Outlands
- Outlands
- Baator
- Carceri
- Curst Gone
- Carceri
- Fortress
- Mortuary
- *Fortress Entrance
- Trial and Maze
- Fortress Roof
Information about
Planescape: TormentDeveloper: Black Isle
SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Combat: Pausable Real-time
Play-time: Over 60 hours
Voice-acting: Partially voiced
Regions & platforms
North America
· Platform: PC
· Released: 1999-12-10
· Publisher: Interplay
More information