Baator
Baator (AR1000)
This area is filled with different types of
monsters
of which the hardest to kill are the Cornagon's. The best way
to deal with them is by remotely targeting them with several spells
first and then go for the final kill. Make sure you go to the
SW part and walk up to the wall to find out where you can head
back to the outlands. In this way you do not have to search for
it when you wan to leave. Then progress to the SE to the pillar
of skulls.
Pillar of skulls (AR1001)
The easiest way to go through this part is by
leaving Morte at the point where you entered the area and progressing
either alone or with the rest of the party to the pillar, which
is in the centre of the area. Talk to the Pillar (if you took
Morte with you than
the
pillar tells you that it wants morte back, which gives you all
kinds of problems). You can ask the pillar your questions, but
remember that it wants something in return for every question.
Ask about the fortress and the pillar will tell you that it wants
to know the location of Fhjull (if Morte came along with you than
they will ask for him first). Tell them the truth or lie to it.
I opted to lie because I didn't want the pillar to have the satisfaction
of finding Fhjull. The pillar will then tell you that the key
to the fortress is regret and that you need to write it on your
flesh. The pillar does however not know the location of the portal.
It is however known to Trias who appeared to have lied to you.
Leaving
You can go back now and head back to Baator.
If you took Morte along to the pillar than they insist on Morte
staying with them. If you refuse to give him back than the pillar
will sound alarm and you face a big battle with the creatures
that appear. If you want some extra XP than you can do that of
course before you go back to Baator.
Back to Baator
When you enter Baator again, the target is to
head SW to the exit point (7000XP). It appears that every creature
you've killed respawned again and is eager to kill you. You can
kill them all or just make a run for it and run directly to the
wall in the SE until the conversation starts that offers you the
option to bite into a piece of obsidian. Do that and the portal
opens that takes you back to the outlands and the skeleton.
Back to Curst
Now go talk to Fhjull and he will tell you that the portal to Curst is at the arse of the skeleton. Before you go there make sure that you're healed enough because a big fight is waiting for you. After that find the portal and go through it.

Walkthrough
- The Mortuary
- Second Floor
- Third Floor
- First Floor
- The Hive
- Northeast Hive
- Ragpicker's Square
- Northeast Hive
- Southwest Hive
- Southeast Hive
- Alley
- The Catacombs
- Trash Warrens
- Weeping Stone
- Dead Nations
- Drowned Nation
- The Tomb
- More Catacombs
- Pharod & Annah
- The Hive Again
- Joining Dustman
- Tenement of Thugs
- Lingering Thugs
- The Wards
- Lower Ward, pt1
- Lower Ward, pt2
- The Great Foundry
- Clerk's Ward
- Civic Festhall
- Ignus
- Solving Quests
- Mazes
- Player's Maze
- Modron's Maze
- Ravel's Maze
- Curst
- Curst
- Curst Underground
- The Prison
- Outlands
- Outlands
- *Baator
- Carceri
- Curst Gone
- Carceri
- Fortress
- Mortuary
- Fortress Entrance
- Trial and Maze
- Fortress Roof
Information about
Planescape: TormentDeveloper: Black Isle
SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Combat: Pausable Real-time
Play-time: Over 60 hours
Voice-acting: Partially voiced
Regions & platforms
North America
· Platform: PC
· Released: 1999-12-10
· Publisher: Interplay
More information