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Path of the Warrior's God

Several or all of the skills listed below have short videos that show the skill in action (indicated by the play buttons). There is a small version and a large version. The small version is in a 320x240 format and the larger version is in 640x480. Besides a quality difference there is also a difference in the size of the files. Whereas the large version files are 200K-1MB in size, the smaller versions are all below 200K.
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Enchant Weapon (Passive)
Allows the caster to magically charm his weapons to enhance their damage and efficiency. Only weapons which have a certain charm quality can be charmed. The charm quality of a weapon together with your level in this skill determines how much charms you can apply to a weapon. To enchant a weapon, you will also need to find or buy charms. Charms are little stones with specific runes on them which you'll find scattered over the world. To apply a charm to a weapon, open the equipment plate and left click on the weapon. A charm plate will pop up with a number of slots. Drag the charm into on of the free slots and the charm will be permanently attached to the weapon.
Level 1 Allows you to apply 1 charm.
Required level is 1.
Level 2 Allows you to apply 2 charms.
Required level is 7.
Level 3 Allows you to apply 3 charms.
Required level is 13.
Level 4 Allows you to apply 4 charms.
Required level is 19.
Level 5 Allows you to apply 5 charms.
Required level is 25.
Feign Death
Allows the caster to take in the visage of death to fool his enemies. To use, make the skill your active skill, and right click.
Level 1 Feign death drains 80 percent of the caster's mana.
Required level is 6.
Magic cost is 6.
Level 2 Feign death drains 60 percent of the caster's mana.
Required level is 12.
Magic cost is 9.
Level 3 Feign death drains 40 percent of the caster's mana.
Required level is 18.
Magic cost is 12.
Level 4 Feign death drains 20 percent of the caster's mana.
Required level is 24.
Magic cost is 15.
Level 5 Feign death drains 0 percent of the caster's mana.
Required level is 30.
Magic cost is 18.
Boomerang
Any weapon you throw is automatically returned to your hand. The weapon automatically comes back to the warrior after it hit the target. This skill does not work for bows or two handed weapons. To use, make the skill your active skill, and right click on your enemy.
Level 1 Boomerang does 20 percent of the weapon's damage.
Required level is 10.
Magic cost is 5.
Level 2 Boomerang does 40 percent of the weapon's damage.
Required level is 16.
Magic cost is 7.
Level 3 Boomerang does 60 percent of the weapon's damage.
Required level is 22.
Magic cost is 9.
Level 4 Boomerang does 80 percent of the weapon's damage.
Required level is 28.
Magic cost is 11.
Level 5 Boomerang does 100 percent of the weapon's damage.
Required level is 34.
Magic cost is 13.
Shadow Warrior
Create a shimmering shadow warrior to strike at your opponent. To use, make the skill your active skill, and right click on your enemy.
Level 1 Shadow warrior does 16 percent of the characters damage.
Required level is 16.
Magic cost is 16.
Level 2 Shadow warrior does 22 percent of the characters damage.
Required level is 22.
Magic cost is 19.
Level 3 Shadow warrior does 28 percent of the characters damage.
Required level is 28.
Magic cost is 22.
Level 4 Shadow warrior does 34 percent of the characters damage.
Required level is 34.
Magic cost is 25.
Level 5 Shadow warrior does 40 percent of the characters damage.
Required level is 40.
Magic cost is 28.
Spiritual Damage (Passive)
The warrior's melee weapons are infused with the ability to inflict spiritual damage.
Level 1 Every strike does 4+6 spiritual damage.
Required level is 12.
Level 2 Every strike does 8+12 spiritual damage.
Required level is 20.
Level 3 Every strike does 12+18 spiritual damage.
Required level is 28.
Level 4 Every strike does 16+22 spiritual damage.
Required level is 36.
Level 5 Every strike does 20+30 spiritual damage.
Required level is 44.
Reflect Missiles (Passive)
Any missiles fired at you are reflected back to your opponent.
Level 1 Missiles do 5 percent of their original damage to the enemy.
Required level is 16.
Level 2 Missiles do 10 percent of their original damage to the enemy.
Required level is 22.
Level 3 Missiles do 15 percent of their original damage to the enemy.
Required level is 28.
Level 4 Missiles do 20 percent of their original damage to the enemy.
Required level is 34.
Level 5 Missiles do 25 percent of their original damage to the enemy.
Required level is 40.
Death Strike (Passive)
Draw on your total might and mental concentration to deliver a killing blow to your enemy.
Level 1 1 percent chance that the enemy is killed. If the strike is successful, the opponent must have a spiritual resistance of 10 to survive.
Required level is 24.
Level 2 2 percent chance that the enemy is killed. If the strike is successful, the opponent must have a spiritual resistance of 20 to survive.
Required level is 30.
Level 3 3 percent chance that the enemy is killed. If the strike is successful, the opponent must have a spiritual resistance of 30 to survive.
Required level is 36.
Level 4 4 percent chance that the enemy is killed. If the strike is successful, the opponent must have a spiritual resistance of 40 to survive.
Required level is 42.
Level 5 5 percent chance that the enemy is killed. If the strike is successful, the opponent must have a spiritual resistance of 50 to survive.
Required level is 48.
Flash Attack
Teleports the warrior immediately near the target. To use, make the skill your active skill, and right click on your enemy.
Level 1 Flash attack drains stamina with 100 percent
Required level is 24.
Level 2 Flash attack drains stamina with 80 percent
Required level is 30.
Level 3 Flash attack drains stamina with 60 percent
Required level is 36.
Level 4 Flash attack drains stamina with 40 percent
Required level is 42.
Level 5 Flash attack drains stamina with 20 percent
Required level is 48.

 

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Skill System
- Survivor Skills
    - Path of the Thief
    - Path of Lore
    - Path of Talents
    - Path of the Divine
    - Skills Table
- Warrior Skills
    - Path of the Specialist
    - Path of the Ranger
    - Path of the Warrior's Lore
    - *Path of the Warrior's God
    - Skills Table
- Wizard Skills
    - Powers of Matter
    - Powers of Body and Spirit
    - Elemental Powers
    - Powers of Summoning
    - Skills Table

Information about

Divine Divinity

Developer: Larian Studios

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Combat: Real-time
Play-time: 40-60 hours
Voice-acting: Partially voiced

Regions & platforms
World
· Homepage
· Platform: PC
· Released: 2002-08-03
· Publisher: Unknown

More information