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Mordom

 

This Modron seems to be subtly different from the others you have seen. it carries a pair of crossbows in his four arms, and it seems to be taking an active interest in your behaviour.

Character

Characteristics

Race

Modron

Class

Fighter, level 6

Gender

None

Alignment

Chaotic Neutral

Faction

None

 

Abilities

Strength

16

Dexterity

16

Constitution

16

Intelligence

16

Wisdom

8

Charisma

8

Combat

Hit points

48 of 60

XP Value

1000

 

Armor Class

4

THAC0

15

Nr. of Attacks

1

Resistances

Fire

0

Cold

0

Electricity

0

Magic

0

Magical Fire

0

Magical Cold

0

Acid

0

Slashing

0

Piercing

0

Crushing

0

Missile

0

 

Saving Throws

Paralyzation, Poison and Death

0

Rodd, Staff and Wands

0

Spells

0

Petrification and Polymorph

0

Breath Weapons

0

 

Has the following items

Nordom's crossbow Bolts (2)
Nordom's Ocular (1)

Has the following spells

None

Extra's

If you show Nordom that you are the creative director than you get several good extra's, depending on your own statistics. You can only convince Nordom that you are the creative director by defeating the Mage Construct with Nordom in your party.

    Class enhancements
  • If you are a fighter and your strength is greater than 16, then you can order him to increase his fighting skills and accuracy (36000XP), and -2 INT, -2 AC, +1 CON and +1 DEX for Nordom

  • If you are a mage and your intelligence is greater than 16, then you can order him to increase his introspection routines (36000 XP), and +2 INTt for Nordom, several pieces of Junk, and the Twisted Gear of Enoll Eva, which teaches you the "Enola Eva's Duplication" spell.

  • If you are a thief and your dexterity is greater than 16, then you can order him to increase his stealth and accuracy (36000XP), and -2 STR, +2 DEX for Nordom

  • Intelligence enhancements
  • (INT > 16); Go through his duties, and when you get to the part about extermination of errors ask him about better weapons. Sugges bolts with more accuracy and a feather decoration for 10 Winged Bolts

  • (INT > 16 and evil); Go through his duties, and when you get to the part about extermination of errors ask him about better weapons. Sugges viciuos bolts for 10 Bolts of Wincing

  • (INT > 17); Go through his duties, and when you get to the part about extermination of errors ask him about better weapons. Sugges bolts with with pyramid heads for 10 "Rule-of-Three" Bolts

  • (INT > 16); Go through his duties, and when you get to the part about wayward item recovery you can ask him about item identification for a magnifying lens

  • (INT > 16); Go through his duties, and when you get to the part about wayward item recovery you can ask him about what he found on his last trip for a Stinger Earring, a Gold Bracelet, a Glass Eye, a Fanged Mirror of Yehcir-Eya, 3 junks and 333 copper pieces

  • Charisma enhancements
  • (CHR > 16); Order him to become more than he is for 36000XP, and +1 STR and +1 CON for Nordom

  • (CHR > 18); Order him to become more than he is for 48000XP, and +2 STR, -1 AC and +1 CON for Nordom

  • (CHR = 25); Order him to become more than he is for 60000XP, and +1 STR, -2 AC and +1 CON for Nordom

Box Art

Back to overview

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Information about

Planescape: Torment

Developer: Black Isle

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Combat: Pausable Real-time
Play-time: Over 60 hours
Voice-acting: Partially voiced

Regions & platforms
North America
· Platform: PC
· Released: 1999-12-10
· Publisher: Interplay

More information