
Borderlands 4 - Open-World Clarification
Game Rant reports that Borderland 4 isn't fully open world despite being seamless:
Borderlands 4's Open-World Clarification Is Good News, But There's Still One Concern
Summary
- Borderlands 4's seamless design implies a large map, necessitating a focus on quality over quantity for content.
- The series is known for repetitive fetch quests, so Borderlands 4 must avoid bloat and meaningless content.
- The game's quests should deepen storytelling, offer character-specific narratives, and multiple outcomes based on player choices.
Something that open-world games generally fall prey to is the concept of quantity over quality, and this isn't necessarily due to the size of these worlds but their design. An open world can be massive and still be executed well by prioritizing player discovery and storytelling over mere quantity of content. Unfortunately, the temptation to fill an expansive open world with enough content to justify its size often overcomes the design philosophy of these games, resulting in a bloated, boring experience overall, with content that could be described as "filler" at best. Fortunately, it has been confirmed that Borderlands 4 isn't fully open world, despite being "seamless", according to Gearbox.
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Thanks Couchpotato!
Information about
Borderlands 4SP/MP: Single + MP
Setting: Unknown
Genre: Action-RPG
Platform: PC
Release: In development