Your donations keep RPGWatch running!
Box Art

Travelling At Night - Opportunities System

by Hiddenx, 2025-10-10 18:52:15

Learn more about the opportunities system of Travelling At Night:

Turn This Opportunity Yes

Meet the Opportunities system in Travelling At Night

"Every choice has its shadow."

Early in Travelling‘s development I was playing around with art direction and drawing our first interiors. Behold, I said, this vast room wot I have drawn. Bask in its amplitude. Tremble at its generous size. Lottie, said AK, I’ve been binging isometric CRPGs and have discovered that large spaces aren't interesting per se. It can be better to have smaller spaces which feel full than large spaces which look great but feel like a long commute to move through. Thus the boot-heel of design came down once again on the trusting face of art - but he was right.

One of the things we’re trying to do with Travelling is to keep the scope relatively small so everywhere feels rich and interesting and full – of lore and stories like Planescape: Torment, of beautiful prose like Disco Elysium‘s where every snippet feels like a present, of ambience and life like Shadowrun. One of the ways we're doing this is with a system we teased in September's newsletter, so I thought now was a good time to talk about it: OPPORTUNITIES.

[...]

Thanks Couchpotato!

Information about

Travelling At Night

SP/MP: Single-player
Setting: Modern
Genre: RPG
Platform: PC
Release: In development


Details