Pathfinder: Wrath of the Righteous (2021)

I quite enjoyed Pathfinder: Kingmaker, so it was natural that I would pick the sequel up at some point. However, I only lasted about 60 hours in Wrath and found myself uninstalling early on in Act 2.

The main problem was that there was just too much stuff in the game, and that no one particular aspect of any individual stuff was interesting enough to keep me engaged.

And that all this stuff was very haphazardly paced, so that the pacing of the game was overall just too disjointed to ever get into any kind of enjoyable rhythm while playing.

For example, you enter the tavern for the first time and you are presented with a whole legion of NPCs to engage with on a 'chatty' basis. Even trying to read quite quickly and at half an hour per NPC, there's hours of gametime being chewed up by this one single monotone activity.

And you get to this tavern by completing the tutorial dungeon, which is almost entirely one long non-stop, locked-in dungeon that relentlessly presents you with very similar enemies in very similar environments.

And this format was then replicated throughout the game.

Both are mitigable. You can reduce the difficulty to reduce the numbers and time spent killing the repetitive mobs. You can speed read and mostly skip the dialogues if you so desire, but, in both cases, it feels like just quitting anyway.

As in, if I'm not enjoying the two main meats of the game, what am I even playing for? What's left?

Well, the primary feature of the game is the build variety. And, wow, is there some amazing choice of builds. This game probably has the most varied and numerous build varieties of any cRPG ever created.

This is a good thing, right? How can this possibly piss you off?

Well, because it's a companion-based game. You can only pick one character for your first run through the game. And each time you replay it. And also since it's a companion-based game, it mostly doesn't matter what you pick anyway, because your companions will do most of the fighting anyway and likely do most of skill checks.

So it's a case of vastly expanding an aspect of the game that is mostly redundant in the first place.

You can mitigate this in two ways. Firstly, you can hire mercenaries and not use the companions, but, just as with the 1st game, you can't create your party from scratch at the start of the game, for story reasons, you can only gradually buy them later in the game, and then they are then limited to 20 point buy stats.

But then why would anyone do this the first time out? You'd be, essentially, making a decision that you don't like a large aspect of the game, all the effort put into companions.

The other way to mitigate it is to level-up your companions however you want. But this is, again, not particularly optimal for signaling that you're enjoying the intended content, and dialogues will soon not match the build and such like and you've already been narrowed by their initial levels, etc.

Where the game doesn't have many options is exploration. The game has massively retracted from any sense of adventuring in comparison to it's predecessor. And the open exploration was one of the primary features which made Kingmaker overall enjoyable despite it's flaws.

Wrath plays more like a corridor shooter like DOOM, just in an isometric perspective than it does an adventurous RPG as you are funneled through endless linear corridors of non-stop demon encounters. Even the 'optional' side missions are quite short and unengaging affairs that still tend to involve, heh, more demons. Maybe some undead if you're particularly lucky.

This lack of exploration is then compounded by a hyper-inflation approach to levelling up. In that, when you are, for example, level 3, you tend to get faced by enemies that are more ideally suited to level 6 parties. In order to mitigate this, the game allows you access the spells and equipment more suitable to a level 6 party.

So you don't really have any level 3 adventuring at all, you are adventuring at level 6 when you are level 3. When you do get to level 6, the mythic levels are introduced, which add even more inflation as they, for example, give you the option to double the amount of your spell slots. At the same time there's a vendor selling very high level spell scrolls.

So the game can now offer you level 12 appropriate encounters, because you are, essentially, capable of being level 12 equivalent adventurers. By this point any sense of levelling is completely out the window and it's become much more of a puzzle game, where the key to easy progress is no longer simply using what's available to your natural level, but rather an exercise in combining obscure items from various sources to produce the means to easily progress to the next puzzle.

And it means that the process of leveling up has become much more time consuming as you now have a second layer of level-up screens to read and decipher. So now there's a third aspect of the game that can take hours to complete all in one chunk of playtime.

In most games, levelling up is quite an exciting process. Hearing that chime of level-up is supposed to be one of the best dopamines in gaming, but in Wrath I really started to dread it. Like, 9 characters levelling up at once with 2 layers of levelling each. Oh well, bang goes this morning's session time.

Again, there are ways to mitigate this, such as only having XP gain for active party members, as I used in Kingmaker, but that was one of the drawbacks of Kingmaker. Because sometimes the plot requires you to take characters you haven't levelled because your main choice had gone off to do some story related solo adventure or because you wanted to do the unused character's companion quest, it just turns into an escort mission. Yuk.

Another way to be able to cope with so much nonsense a cRPG throws at a player is itemisation. Neverwinter Nights is a good example of a game where you can have quite a flawed general experience, but be constantly thrilled enough by itemisation that even the worst gameplay can feel at least quite rewarding.

I felt Kingmaker's itemisation was pretty good generally, not great, but it did enough to keep you interested with plenty of interesting baubles and attire to make exploring and looting worth the effort.

Wrath, on the other hand, left me with precious little in the way of interesting treasure, with the only genuinely exciting items coming from extremely obscure optional content, such as a +2 Mithril Shield. But then, this particular item was too much. I'd gone from a regular shield all the way to a +2 Mithril in one fell swoop. There's that hyper inflation again.

Meanwhile, nothing really in the way of weapons, belts, helmets, boots, cloaks, etc etc for pretty much every inventory slot. The only belt I found was a +2 Dex belt, which isn't particularly interesting for a Heavily Armoured crusader cleric specialising in Longswords. And, nope, no interesting Longsword drops. None whatsoever. I guess you could class Radiance as special, but only in name at this stage of the game.

Your primary reward for doing anything seemed to be random special weapons, mostly two handed items. Which is hilarious considering none of the companions are two-handers in act 1.

So it was very hard for me to get any kind of enjoyment-hook that would motivate me to continue. My gameplay loop was virtually non-existent.

I was dreading the next "tell me about yourself", I was dreading the next corridor demon bashing crawl, I was dreading the next level-up, and I wasn't getting any kind of mitigating pleasures from either exploration or looting.

How about the overall story? Did I care that I was the special one who had to save the world? Well, not really. The superpower the main character gets is really quite underwhelming and doesn't change or add much to the process of completing the 1st act and is mostly something that just gets the odd aesthetic mention in the odd cut-scene.

The build-up to the reveal about the wardstone is mostly non-existent and when you get the choice about what to do with it, I was, like, meh, whatever, I've no doubt whatever I click here it's going to result in some stupid bullshit. And, yes, it was all quite underwhelming.

I've no doubt this gets gradually expanded on the further you get in the game, but the game isn't offering me anything to keep me going that long. It's akin to sitting through a 3 hour movie because someone's told you it has a really good last half hour in that regard. At this point in time it's just more 'stuff' and stuff that isn't really thrilling me.

Every other story beat is just people being traitors.

And then the game introduces the strategic layer of King's Bounty/HOMM and I just roll my eyes.

Like so many franchises and game endeavors, it's a case where the first game has really drawn me in, but the sequel has decided to double down on the worst aspects and generally remove all the aspects I kinda liked. And you start to wonder if it's even the same people making the game anymore.

It's like the Dragon Age 2 to Dragon Age Origins. The sprawling landscape and all it's varied encounters have been replaced by repetitive copy-pasted waves of boredom. The situational conversations have been replaced by relentless banal meaningless gibberish. Where the 1st game was only just bordering on the enjoyable, but just managed to stay on the flip side of good, but the 2nd just goes full nope.

Still, I got 60 hours out of my limited time, which is a full game's worth in many cases, so I can at least quit where I did an just imagine the game ends at the end of act 1 and I can move on now, so that's at least a positive, and I'd give the game at this point a 4/10, which is still better than Dragon Age 2.

Oh, and if you think this review is a bit long, which it is, please be aware that I've skipped an awful lot of issues I have with the game for the sake of brevity. ;)
 
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I "finished" Valheim as in making all the items possible and defeating all current existing bosses (Mistlands). This was my second playthrough and I was glad to be able to make some adjustments to difficulty of combat and material farm grind, which i found both to be a bit too much for me in the vanilla setting.

I love the graphics in this game, you can look at a certain thing and think: this is actually a quite ugly texture. Than turn around and see the sun filtering through the trees and think: oooo, pretty.

All in all a nice survival, exploration, base building game.
 
I am playing an old classic Castlevania symphony of the night, which I for some reason never got to play. I am surprised by how amazingly good it is. Puts many modern games to shame.
It also has one of the best OSTs ever produced in a game, you're in for a great treat!
 
Oh, and if you think this review is a bit long, which it is, please be aware that I've skipped an awful lot of issues I have with the game for the sake of brevity. ;)
Glad to see you finally acknowledge your verbosity! Interesting negative opinion of Wrath which I haven't seen before, with points I will definitely consider before I play... sometime in 2026. This year is booked up, 2025 I'll play Kingmaker and I don't want to play them back-to-back.
 
Few days ago I finished Immortals: Fenyx Rising on PS5. I started the game only knowing it was a Zelda-like clone, since I didn't even try to gather further infos about it.

It's a game heavy on puzzles, if you don't like'em stay away from it :)

Also: now I know what an Ubisoft game feels like. In the first 20 minutes of gaming, I had tens of "Points of Interest" on my map :p
 
Few days ago I finished Immortals: Fenyx Rising on PS5. I started the game only knowing it was a Zelda-like clone, since I didn't even try to gather further infos about it.

It's a game heavy on puzzles, if you don't like'em stay away from it :)
I like some puzzles. But not enough to like this game, unfortunately. The constant "okay, how do I move these blocks around to get the thingies" aspect of gameplay felt tedious to me very quickly. Too bad, because there was a lot that was charming about the game.
 
Yep, that sounds like Ubisoft. You've never played an Assassin's Creed or Far Cry game?
Well... Until now the only Far Cry I really tried was Far Cry 2 but I stopped it when the exaggerated respawn of enemies in vehicles (Jeeps, Buggies ???) settled in. As for AC games, I first tried AC:Origins (the Egyptian one) but I gave it up shortly after (I don't know the reason) but I always keep promising myself I'll return to it.

I have Far Cries 3, 4 and 5, as well as AC games starting from Origins onwards somewhere in my backlog. I just wanna to search for them here or there... No, not in this drawer... :p

After finishing Immortals: Fenyx Rising, I started Diablo II: Resurrected. I made a Barbarian character so that the need to think really decreases (kill, pillage, destroy hahaha). Sometimes we just wanna more action in our games :p
 
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I like some puzzles. But not enough to like this game, unfortunately. The constant "okay, how do I move these blocks around to get the thingies" aspect of gameplay felt tedious to me very quickly. Too bad, because there was a lot that was charming about the game.
Ah yes, the game is charming in its own way. I always liked Greek Mythology, and the way the stories were told in the game. Sure, the most difficult puzzles are in the Vaults of Tartaros, I had to retry some of them few times but I persuaded :)

IMHO the most boring part is climbing to the top of King's Peak because of the cold weather which quickly depletes our stamina. It took me a few days to climb simply because I couldn't find the right route to do it
 
Glad to see you finally acknowledge your verbosity!
Bad luck, mate, we did that one years ago. I've never denied I will always use the amount of words I need to use to say what I want to say. If a few paragraphs every now and then makes you get all insulty, then WTF are you doing on a forum? Etc.

And my research at the time showed that, in fact, my average post word-count was nowhere near the top of the tree here.

I guess it depends what you're saying as to how 'verbose' someone is, eh ;)
 
Well... Until now the only Far Cry I really tried was Far Cry 2 but I stopped it when the exaggerated respawn of enemies in vehicles (Jeeps, Buggies ???) settled in. As for AC games, I first tried AC:Origins (the Egyptian one) but I gave it up shortly after (I don't know the reason) but I always keep promising myself I'll return to it.
Far Cry 2 is easily the worst game in the series imo. If you ever decide to give Far Cry a try again, just go straight to Far Cry 5. They're all self-contained stories, so you won't be missing anything. I enjoyed FC5 and its spinoff New Dawn, but the earlier games feel dated now.
 
Personally, I liked Far Cry 3 and 4 both better than 5. I liked 6 too but never finished it. I don't think it was worse, it was more fatigue of the formula at that point.
 
Yeah, I preferred 3 and 4 over 5 too. I struggled to maintain interest in 5. Possibly due to playing it too soon after 3, 4, and the Blood Dragon (?) one.
I think 2 is def the least good of the series.

This reminds me that I own New Dawn and am yet to play it.
 
I played 5 first and then tried to go back to the earlier games, so that might be a factor for me. By then, they were pretty dated. It's possible I'd think differently if I had played them in order.

Still, I really liked the primary antagonist in 5. From the little I played of the others, the villains didn't seem as complex or interesting.
 
Finished Dishonored 2. I would say it is a good game but I grew tired of it towards the last few chapters even though it is not a very long game. It was quite likely mostly my fault for playing on too high of a difficulty level with some tough restrictions i.e. no powers. According to the stats I died 64 times which is quite likely the most times I have died in a game in recent memory. The world design was top notch. The story and characters good. I really liked the mission with time travel and how you could impact the current timeline in the past. It just felt a little bit too samey to dishonored 1 even though I played that many years ago. If I could turn back the clock I would have played with Emily with powers turned on. As it stands I would give it a solid 7.5/10 and well worth playing for any stealth fans. I originally was going to go to straight to death of the outsider but instead I will park that for a couple of years so I can enjoy it with fresh eyes.

Next up I am playing Titanfall 2 and SW: Squadrons. I think I am already 2/3rd's of the way through TF2 despite only playing it today so I have a feeling I will finish both these games this week and then on to either MW5 or Wrath of the Righteous.
 
I really liked the mission with time travel and how you could impact the current timeline in the past.
I remember after having played that mission, finding out that you can actually change the timeline, which I didn't even imagine you could. I just went through those touching as little as possible, in my mind to avoid any paradoxes.
But you can causes changes that you see in the followup missions. It was a very solid idea.
 
Pathfinder: Wrath of the Righteous (2021)

I quite enjoyed Pathfinder: Kingmaker, so it was natural that I would pick the sequel up at some point. However, I only lasted about 60 hours in Wrath and found myself uninstalling early on in Act 2.

The main problem was that there was just too much stuff in the game, and that no one particular aspect of any individual stuff was interesting enough to keep me engaged.

And that all this stuff was very haphazardly paced, so that the pacing of the game was overall just too disjointed to ever get into any kind of enjoyable rhythm while playing.

For example, you enter the tavern for the first time and you are presented with a whole legion of NPCs to engage with on a 'chatty' basis. Even trying to read quite quickly and at half an hour per NPC, there's hours of gametime being chewed up by this one single monotone activity.

And you get to this tavern by completing the tutorial dungeon, which is almost entirely one long non-stop, locked-in dungeon that relentlessly presents you with very similar enemies in very similar environments.

And this format was then replicated throughout the game.

Both are mitigable. You can reduce the difficulty to reduce the numbers and time spent killing the repetitive mobs. You can speed read and mostly skip the dialogues if you so desire, but, in both cases, it feels like just quitting anyway.

As in, if I'm not enjoying the two main meats of the game, what am I even playing for? What's left?

Well, the primary feature of the game is the build variety. And, wow, is there some amazing choice of builds. This game probably has the most varied and numerous build varieties of any cRPG ever created.

This is a good thing, right? How can this possibly piss you off?

Well, because it's a companion-based game. You can only pick one character for your first run through the game. And each time you replay it. And also since it's a companion-based game, it mostly doesn't matter what you pick anyway, because your companions will do most of the fighting anyway and likely do most of skill checks.

So it's a case of vastly expanding an aspect of the game that is mostly redundant in the first place.

You can mitigate this in two ways. Firstly, you can hire mercenaries and not use the companions, but, just as with the 1st game, you can't create your party from scratch at the start of the game, for story reasons, you can only gradually buy them later in the game, and then they are then limited to 20 point buy stats.

But then why would anyone do this the first time out? You'd be, essentially, making a decision that you don't like a large aspect of the game, all the effort put into companions.

The other way to mitigate it is to level-up your companions however you want. But this is, again, not particularly optimal for signaling that you're enjoying the intended content, and dialogues will soon not match the build and such like and you've already been narrowed by their initial levels, etc.

Where the game doesn't have many options is exploration. The game has massively retracted from any sense of adventuring in comparison to it's predecessor. And the open exploration was one of the primary features which made Kingmaker overall enjoyable despite it's flaws.

Wrath plays more like a corridor shooter like DOOM, just in an isometric perspective than it does an adventurous RPG as you are funneled through endless linear corridors of non-stop demon encounters. Even the 'optional' side missions are quite short and unengaging affairs that still tend to involve, heh, more demons. Maybe some undead if you're particularly lucky.

This lack of exploration is then compounded by a hyper-inflation approach to levelling up. In that, when you are, for example, level 3, you tend to get faced by enemies that are more ideally suited to level 6 parties. In order to mitigate this, the game allows you access the spells and equipment more suitable to a level 6 party.

So you don't really have any level 3 adventuring at all, you are adventuring at level 6 when you are level 3. When you do get to level 6, the mythic levels are introduced, which add even more inflation as they, for example, give you the option to double the amount of your spell slots. At the same time there's a vendor selling very high level spell scrolls.

So the game can now offer you level 12 appropriate encounters, because you are, essentially, capable of being level 12 equivalent adventurers. By this point any sense of levelling is completely out the window and it's become much more of a puzzle game, where the key to easy progress is no longer simply using what's available to your natural level, but rather an exercise in combining obscure items from various sources to produce the means to easily progress to the next puzzle.

And it means that the process of leveling up has become much more time consuming as you now have a second layer of level-up screens to read and decipher. So now there's a third aspect of the game that can take hours to complete all in one chunk of playtime.

In most games, levelling up is quite an exciting process. Hearing that chime of level-up is supposed to be one of the best dopamines in gaming, but in Wrath I really started to dread it. Like, 9 characters levelling up at once with 2 layers of levelling each. Oh well, bang goes this morning's session time.

Again, there are ways to mitigate this, such as only having XP gain for active party members, as I used in Kingmaker, but that was one of the drawbacks of Kingmaker. Because sometimes the plot requires you to take characters you haven't levelled because your main choice had gone off to do some story related solo adventure or because you wanted to do the unused character's companion quest, it just turns into an escort mission. Yuk.

Another way to be able to cope with so much nonsense a cRPG throws at a player is itemisation. Neverwinter Nights is a good example of a game where you can have quite a flawed general experience, but be constantly thrilled enough by itemisation that even the worst gameplay can feel at least quite rewarding.

I felt Kingmaker's itemisation was pretty good generally, not great, but it did enough to keep you interested with plenty of interesting baubles and attire to make exploring and looting worth the effort.

Wrath, on the other hand, left me with precious little in the way of interesting treasure, with the only genuinely exciting items coming from extremely obscure optional content, such as a +2 Mithril Shield. But then, this particular item was too much. I'd gone from a regular shield all the way to a +2 Mithril in one fell swoop. There's that hyper inflation again.

Meanwhile, nothing really in the way of weapons, belts, helmets, boots, cloaks, etc etc for pretty much every inventory slot. The only belt I found was a +2 Dex belt, which isn't particularly interesting for a Heavily Armoured crusader cleric specialising in Longswords. And, nope, no interesting Longsword drops. None whatsoever. I guess you could class Radiance as special, but only in name at this stage of the game.

Your primary reward for doing anything seemed to be random special weapons, mostly two handed items. Which is hilarious considering none of the companions are two-handers in act 1.

So it was very hard for me to get any kind of enjoyment-hook that would motivate me to continue. My gameplay loop was virtually non-existent.

I was dreading the next "tell me about yourself", I was dreading the next corridor demon bashing crawl, I was dreading the next level-up, and I wasn't getting any kind of mitigating pleasures from either exploration or looting.

How about the overall story? Did I care that I was the special one who had to save the world? Well, not really. The superpower the main character gets is really quite underwhelming and doesn't change or add much to the process of completing the 1st act and is mostly something that just gets the odd aesthetic mention in the odd cut-scene.

The build-up to the reveal about the wardstone is mostly non-existent and when you get the choice about what to do with it, I was, like, meh, whatever, I've no doubt whatever I click here it's going to result in some stupid bullshit. And, yes, it was all quite underwhelming.

I've no doubt this gets gradually expanded on the further you get in the game, but the game isn't offering me anything to keep me going that long. It's akin to sitting through a 3 hour movie because someone's told you it has a really good last half hour in that regard. At this point in time it's just more 'stuff' and stuff that isn't really thrilling me.

Every other story beat is just people being traitors.

And then the game introduces the strategic layer of King's Bounty/HOMM and I just roll my eyes.

Like so many franchises and game endeavors, it's a case where the first game has really drawn me in, but the sequel has decided to double down on the worst aspects and generally remove all the aspects I kinda liked. And you start to wonder if it's even the same people making the game anymore.

It's like the Dragon Age 2 to Dragon Age Origins. The sprawling landscape and all it's varied encounters have been replaced by repetitive copy-pasted waves of boredom. The situational conversations have been replaced by relentless banal meaningless gibberish. Where the 1st game was only just bordering on the enjoyable, but just managed to stay on the flip side of good, but the 2nd just goes full nope.

Still, I got 60 hours out of my limited time, which is a full game's worth in many cases, so I can at least quit where I did an just imagine the game ends at the end of act 1 and I can move on now, so that's at least a positive, and I'd give the game at this point a 4/10, which is still better than Dragon Age 2.

Oh, and if you think this review is a bit long, which it is, please be aware that I've skipped an awful lot of issues I have with the game for the sake of brevity. ;)
Your reviews are always enjoyable and informative - whether I agree with them or not.
I'd be interested in seeing one of yours for Colony Ship RPG. Not sure if you've already played it or not.
 
Finished Titanfall 2. It was a super quick game at less than 10 hours. Enjoyable for what it was. Multiplayer appears to be pretty much dead but as soon as I tried it I saw how ridiculous the monetisation was I just decided to not even bother. To buy a pack with a mech and a few skins was going to cost nearly double what the game itself cost. Uninstall and move on. Recommended for a play if you can buy it for five dollars or less and just want to enjoy a brainless single player campaign and blow up some mechs. Got me motivated for my upcoming Mechwarrior 5 playthrough which is also a good thing.

Star Wars Squadrons is not off to a good start. It quite possibly has one of the worst user interfaces I have ever encountered in a game. The first two missions were woeful. Fighting a star destroyer on your first mission - are you shitting me? The woke agenda is also shining strong. The graphics are like stepping back in time. By default it seems to set everything to minimum but even setting everything to ultra means the game still looks worse overall than Star Wars Alliance (modded of course). There is just something fundamentally wrong with it. Even the fonts are wrong. The cutscenes are uninspired. I've heard it is a short game which I am thankful of.
 
I finished the Secrets of the Maw Expansion Pass for Little Nightmares. It's a pack of 3 DLCs:
You play as another character, this time, but you get glimpses of the original game areas and story from another perspective.

The first DLC is forgettable and the last one is so frustrating I wouldn't recommend it - only my personal opinion - but The Hideaway is great. I had much more fun than in the original game, and the puzzles were more interesting. There are new mechanics too.

PS: Secrets of the Maw regroups the 3 DLCs in a relatively coherent and continuous adventure, so if you only play one of the DLCs, it'll feel like a smaller, independent adventure with less connection to the original game. Not that I think it matters much.