purpleblob
Princess
I wonder if the demo is actual slice of the game.
It feels like a prologue to me, so I'm guessing it's how the game begins.I wonder if the demo is actual slice of the game.
Today we’d like to tell you more about the “Write an in-game note” reward, available for the Duke pledge tier and above.
Nova Drakonia is home to many secrets, plenty of which are transferred from person to person by means of writing. During your adventure there will be many occasions when you will stumble upon a cryptic riddle hinting at some buried treasure, a mysterious book disclosing the location of an ancient jungle temple, a map fragment showing the route to a barbarian village, a manuscript detailing a hidden combat technique, or even something as mundane as someone’s hundred year old grocery shopping list.
With the In-Game Note reward you will be able to pen something like this… or something entirely different! It’s all up to you.
If you are eligible for this reward, it means our writers will contact you soon after the campaign ends. Together you will brainstorm its contents. While general rules of the setting and its lore should apply—you will be otherwise free to let your imagination run wild!
Worldbuilding side by side with our players and backers has always been a priority for our crew, and we hope to do a lot more of it through this reward.
Stay tuned for the next update, where we will delve into more details about Swordhaven’s development and showcase some cool new content!
It's not magic-less, we just don't have it to start.I played a bit of this. It is melee and range combat, no magic users or healing spells. Not really my thing but it has all the typical pieces of a non-magic rpg I guess. I thought it was silly that you can't fire a bow more than about 20 feet. They say thirteen steps but it would be ant steps. That was the biggest malus/con of the hour or two that i messed around. There were some alchemical recipes to recover energy and health. It does have lots of loot lying around in nooks and crannies.
Hello, friends! Today, we wanted to talk a little about the crafting/alchemy and modification systems in Swordhaven.
What you saw in the demo is somewhat rough, since it is, as you know, a work in progress, and because it was created before we had a chance to read some of your feedback.
But, without further ado, let’s go ahead with our attempt to paint the whole picture of what we have in store.
Hello everyone! The last weeks were spent doing a lot of work on a wide array of tasks mainly inspired by your feedback on combat.
We have tweaked the existing encounters that seemed unfair to either your party or the enemies that were too weak. Additionally, combat abilities and weapon damage have undergone the first of many rounds of polish.
I had to Google that, but yeah.This thing seems to go asymptotical.
Nothing new they only posted seven updates and hardly any on Steam.Yep, funded - the devs don't seem to have noticed though ;-)