[HEADING=2]Dragon Lord[/HEADING]
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[*]New Fighter Archetype: Dragon Lord: Based on the Dragon Lord prestige class from 3.5e's Dragon Magic book, the Dragon Lord is a Fighter archetype that models their tactics after the ferocity of dragons to demoralize and subdue their enemies. They excel in crowd control, defense, and Draconic power.
[*]Class Trees:
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[*]NEW: Dragon Lord
[*]Stalwart Defender
[*]NEW: Ravager
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[*]This is a modified version of Barbarian's Ravager tree, which does not give or rely on Rage. You cannot spend points in both this tree and Barbarian's version of Ravager at the same time.
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[*]Class Features Dropped compared to a base Fighter:
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[*]Kensei, Vanguard trees.
[*]Dragon Lords do not innately get Shield Proficiency. That said, you have Bonus Feats and could take Shield proficiency.
[*]Instead of a Fighter Bonus Feats at class level 1, 8, and 16, you take a Draconic Aura feat.
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[*]Class Features Gained vs. Base Fighter:
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[*]Will Save Progression moves from "Poor" to "Good".
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[*]New Feats: Draconic Aura
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[*]At levels 1, 8, and 16, Dragon Lords select a Draconic Aura Feat (instead of a Fighter Bonus Feat). You select one Basic Aura at level 1, one Secondary Aura at level 8, and one Tertiary Aura at level 16. These auras run constantly and simultaneously.
[*]It is intended that these Morale Bonuses do not stack with everything, especially low level spells - Upgrades in the Dragon Lord tree eventually help these exceed the bonuses of those spells. We do not intend to change this to a unique typing.
[*]Feats Available at DL 1: Basic Aura
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[*]Nevalarich's Hunger: You and allies close to you get a +2 Morale Bonus to Attack Rolls.
[*]Aussircaex's Defiance: You and allies close to you get a +2 Morale Bonus to Saving Throws.
[*]Thraxata's Instinct: You and allies close to you get a +2 Morale Bonus to Tactical Feat DCs.
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[*]Feats Available at DL 8: Secondary Aura
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[*]Velah's Fury: You and allies close to you get a +3 Morale Bonus to Damage Rolls.
[*]Sinvala's Toughness: You and allies close to you get a +3 Morale Bonus to PRR.
[*]Eternity's Ward: You and allies close to you get a +3 Morale Bonus to MRR.
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[*]Feats Available at DL 16: Tertiary Aura
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[*]The Truthful One's Might: You and allies close to you get a +4 Morale Bonus to Melee Power.
[*]Aurgloroasa's Ascended Wrath: You and allies close to you get a +4 Morale Bonus to Ranged Power.
[*]Kor Kaza's Forbidden Power: You and allies close to you get a +4 Morale Bonus to Universal Spell Power.
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[*]Unless specifically listed, assume the class is otherwise identical to Fighter.
[*]Ravager Tree
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[*]This tree is identical to the Barbarian Ravager tree, with the following exceptions:
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[*]All abilities that scale with Barbarian Level instead scale with Dragon Lord level.
[*]Dragon Lord Ravager's Max HP and Healing Amplification bonuses from Cores in the tree have been reduced by 50% to better balance with their access to Stalwart Defender.
[*]Core 1: Furious Rage: Does not require you to be Raging.
[*]Core 5: Subsiding Fury: Instead of triggering on Barbarian Rage, this triggers on using Second Wind.
[*]Tier 1: Barbarian Power Attack is renamed to not say barbarian.
[*]Tier 1: Hardy Rage is replaced with Extra Action Boost (+1/2/3).
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[*]General Ravager Changes in This Update
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[*]These apply to both Barbarian and Dragon Lord Ravager:
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[*]Ravager's Visage of Terror now has a DC of (1d20 + Intimidate Score).
[*]Ravager's Visage of Terror no longer requires Rage Charges.
[*]Cruel Cut now has a 6-second cooldown (was 30)
[*]Rank 3 of Cruel Cut now adds +1d6 of additional Constitution Damage for every 2 Character Levels you have
[*]Festering Wound now lists its Max Stack Size of 10, since it's now actually relevant
[*]Rank 3 of Festering Wound no longer adds Festering Wound stacks, but instead applies 3 stacks of Greater Festering Wound. Greater Festering Wound deals 1d6 Poison Damage plus an additional 1d6 Poison Damage for every 10 Character Levels you have per stack. This still scales with 200% Melee Power.
[*]Dismember has been changed to "When you use Cruel Cut, you gain +5 Melee Power for 10 seconds. In addition, targets hit by Cruel Cut take 6d4/6d6/6d8 Slashing damage which scales with 200% Melee Power and have their movement speed reduced by 50% for 5 seconds. Rank 3: Your Slashing Damage from Dismember increases by +1d8 for every 2 Character Levels you have.
[*]Pain Touch (Core 12) now adds +2 Intimidate in addition to its other effects.
[*]Subsiding Fury (Core 18) now adds +2 Intimidate in addition to its other effects.
[*]Visage of Terror (Core 20) now adds +2 Intimidate in addition to its other effects.
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[*]Dragon Lord Tree
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[*]Cores
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[*]Core 1: Soul of the Dragon: Multiselector:
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[*]Pick a Draconic Soul to commune with, which will influence the rest of your power in this tree. Passive: You gain +1 to Tactical Feat DCs.
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[*]Red (Fire)
[*]White (Cold)
[*]Blue (Electric)
[*]Black (Acid)
[*]Green (Poison)
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[*]Core 2: Draconic Arms:
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[*]You gain an Imbue Toggle that adds 1d6 damage of the type you selected for your Draconic Soul to your Melee and Ranged Attacks. This damage scales with 200% of the higher of Melee and Ranged Power.
[*]Passive: The bonus of all of your Draconic Auras increases by 1.
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[*]Core 3: Reckless Devotion:
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[*]Target Ally gains a Morale Bonus to Critical Confirmation and Critical Hit Damage equal to 1 + a quarter of your Dragon Lord level for 20 seconds. 40 second cooldown.
[*]Passive: +5 Melee and Ranged Power, +1 Imbue Die, +3 to Critical Hit Confirmation and Damage.
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[*]Core 4: Conqueror's Command:
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[*]When you use Reckless Devotion, the power of your Draconic command grants that ally the effects of the Panacea spell, curing many afflictions and healing that ally for 1d6+2 Hit Points plus 1 per Dragon Lord level. This healing scales with 200% of Melee Power.
[*]Passive: +1 Imbue Die, and the bonus of all of your Draconic Auras increases by 1.
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[*]Core 5: Dragon's Defense
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[*]While you have any Draconic Aura active, you and nearby allies gain a +3 Morale Bonus to Elemental Resistance for the element of your Draconic Soul and +5% Morale Bonus to Elemental Absorption of the element of your Draconic Soul.
[*]Passive: +10 Melee and Ranged Power, +1 Imbue Die.
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[*]Core 6: Sunder Soul: Target Sundered enemy must make a Will saving throw (DC 10 + Highest of STR and CHA mod + Sunder bonuses) or have their Soul sundered, killing them instantly. If an enemy is killed by this, nearby enemies have a chance to be Cowered for 6 seconds with no save.
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[*]Passive: +2 Strength, +2 Charisma, +10 Melee and Ranged Power +2 Imbue Dice, and the bonus of all of your Draconic Auras increases by 2.
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[*]Tier 1
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[*]Dragon's Protection I: You gain +3 Resistance to the element you selected for your Draconic Soul.
[*]Battlefield Tactician I: +1 to Tactical Feat DCs.
[*]Unbreakable Will: +1/2/3 Will Saving Throws
[*]Skills: +1/2/3 to Intimidate, Jump, and Haggle. Rank 3: You gain +2 to Attack
[*]Martial Superiority: Multiselector:
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[*]Deft Strikes: +3/6/10% Offhand Strike Chance (antirequisite: Shintao/Sacred Fist deft strikes)
[*]Improved Second Strikes: +5/10/20% Strikethrough (antirequisite: Knight of the Chalice improved second strikes)
[*]Strike Twice: +1/2/3% Doublestrike
[*]Shoot Twice: +1/2/3% Doubleshot
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[*]Tier 2
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[*]Dragon's Protection II: You gain +3 Resistance to the element you selected for your Draconic Soul.
[*]Battlefield Tactician II: +1 to Tactical Feat DCs.
[*]Draconic Resilience: +2/4/6 Natural Armor
[*]Action Boost: Multiselector:
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[*]Action Boost: Tactics: For 20 seconds, gain +3/6/9 Action Boost bonus to Sunder, Trip, and Stun DCs
[*]Action Boost: Haste: Activate to gain +10%/+20%/+30% Action Boost bonus to attack speed for 20 seconds.
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[*]Dragonslayer: You gain Favored Enemy: Dragon
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[*]Tier 3
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[*]Dragon's Protection III: You gain +3 Resistance and 5% Absorption to the element you selected for your Draconic Soul.
[*]Battlefield Tactician III: +1 to Tactical Feat DCs and Breath Weapon DCs. When you attack with Trip or Sunder (or their Improved variants), you deal 1d4 additional damage per Character Level of the Element you selected for your Draconic Soul. This damage scales with 200% Melee or Ranged Power.
[*]Dragon's Roar: Tactical Feat: Enemies in a cone ahead of you must make a Will Saving Throw (DC 10 + Highest of STR and CHA mod + Stunning bonuses + Breath Weapon DC Bonuses) or be Dazed for 6 seconds. Affected enemies have a 25% chance to be broken out of the Daze on damage. 20 second cooldown.
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[*](Also note: This is a Tactical Feat, but you DON'T make an attack as part of this. No damage. Ranged-user friendly.)
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[*]Trance: Multiselector:
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[*]Might in Order: (Cannot be used while Raging) Battle Trance: You gain an Insight bonus to Attack, Damage and the DC of tactical feats equal to 1/2 of your Strength modifier for 30/60/120 seconds. Each time you successfully use Trip, Sunder, Stunning Blow, or Dragon's Roar (or their Improved variants), you have a chance to restore 1 charge.
[*]Draconic Conviction: (No restrictions) Battle Trance: You gain an Insight bonus to Attack, Damage and the DC of tactical feats equal to 1/2 of your Charisma modifier for 30/60/120 seconds. Each time you successfully use Trip, Sunder, Stunning Blow, or Dragon's Roar (or their Improved variants), you have a chance to restore 1 charge.
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[*]Ability Score: Multiselector
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[*]STR
[*]CHA
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[*]Tier 4
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[*]Dragon's Protection IV: You gain +3 Resistance and 5% Absorption to the element you selected for your Draconic Soul.
[*]Battlefield Tactician IV: +1 to Tactical Feat DCs and Breath Weapon DCs. When you Sunder enemies, it makes them vulnerable to the element of your Draconic Soul for 10 seconds. Additionally, if you successfully Sunder (or Improved Sunder) a target under the effects of Trip (or Improved Trip), that target takes an additional 1d6 damage per Character Level of the Element you selected for your Draconic Soul. This damage scales with 200% Melee or Ranged Power.
[*]Untouchable Soul: You have Displacement, giving opponents a 50% chance to miss you due to concealment. This cannot be dispelled.
[*]Lead the Charge: Melee Rush Attack: Rush forward up to 30 feet to your selected opponent and deliver a +20%/30%/50%[W] strike. 12 second cooldown. Shares cooldown with Shield Charge. Note: This works with any melee weapon, and not just a shield.
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[*](This is identical to the KOTC one, though slightly higher up).
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[*]Ability Score: Multiselector
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[*]STR
[*]CHA
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[*]Tier 5
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[*]Soul Scales: You gain +15 Magical Resistance Rating. +25% Competence Bonus to Max HP, and you have a 5% chance to ignore damage of the element you selected for your Draconic Soul.
[*]Tactical Commander: The cooldowns of your Trip, Sunder, Stunning Blow, and Dragon's Roar (and their Improved versions) are reduced by 33%.
[*]Improved Dragon's Roar: Your Dragon's Roar now Cowers enemies instead of Dazing them. In addition, when you use Dragon's Roar, you gain a +20% Morale bonus to damage vs. Helpless targets for 20 seconds.
[*]Flight of Kings: "Memories of flight lie within you. You are able to leap through the air to bring the fight to your enemies or traverse chasms that make normal adventure balk. Cooldown: 15 Seconds. When you use Flight of Kings, you gain a +20% Action Boost bonus to movement speed for 6 seconds.
[*]Conqueror: +1/2 Competence Bonus to Critical Multiplier with All Weapons.
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[*]Past Life: You were a Dragon Lord in a past life. Others find you strangely compelling when you speak or take to the battlefield. Each time you acquire this feat you gain +1 Damage with Melee Weapons and +1 Breath Weapon DC. This feat can be stacked up to three times.