Ok, the patch notes are a bit longer than what I envisioned.
Update 2.1 Patch Notes
www.cyberpunk.net
I wish more games had an option like that.Added an option to mark weapons as Favorite, so that selling, disassembling or dropping them is locked
And they're even paying attention to people who have those weird keyboards, like @RedglyphUI panel's Up/Down and Left/Right keys are now rebindable to adapt to AZERTY and QWERTZ keyboards.
Yeah, I had to send a picture so they'd believe it actually existed.And they're even paying attention to people who have those weird keyboards, like @Redglyph
Considering how starkly different they are, I'd think that'd be a pretty easy decision. Just go with the setting and gameplay that you're more in the mood for.But even with all this I'm having strong indecision of whether to resume my CP2077 playthrough or start my BG3 one.
I guess I've fallen prey to the hype that both games have recently rustled up.
Take a look at some of the new features and improvements coming to #Cyberpunk2077 and #PhantomLiberty with Update 2.1!
View: https://www.youtube.com/watch?v=7B4r1jbpS2A
Cyberpunk 2077 Gets 'Last Big Update' Tomorrow as CD Projekt Moves on to Cyberpunk 2, Witcher 4 - IGN
Cyberpunk 2077 update 2.1 is the game's "last big update", as developer CD Projekt turns its attention towards the sequel, codenamed Orion, and the next mainline Witcher game, codenamed Polaris.www.ign.com
Working on the basis that time heals all wounds (well, time and a hell of a lot of patches), I finally took the plunge back into Cyberpunk 2077 over the year-end holidays, and found myself enthralled by Night City – just as I’d fervently hoped I would be three years ago when the game originally launched.
Games like Cyberpunk should never be taken as an example of how a weak game at launch can find its feet later on. They are sobering lessons in how much time and resources are required for that to happen.
In the first episode of the AnsweRED Podcast, our hosts Sebastian Kalemba and Paweł Burza join Story Directors Marcin Blacha and Tomasz Marchewka to talk about creating captivating stories. Expect an honest and deep discussion about the role of story in the game development process, collaborating between writers and other developers, and the importance of narrative.
In the second episode of the AnsweRED Podcast, our hosts Sebastian Kalemba and Paweł Burza are joined by Lead Quest Designer Błażej Augustynek and Narrative Director Philipp Weber to talk about great quests and how to make them! Tune into an insightful discussion about designing morally gray choices, the process of iterating a quest from pen-and-paper into the game engine, whether our devs think of male or female V as the “real” V, and much more!
In the third episode of the AnsweRED Podcast, our hosts, Sebastian Kalemba and Paweł Burza, are joined by Comic Book and Animation Narrative Director, Bartosz Sztybor, and VP of Business Development, Jan Rosner, to venture into the land of business development and franchises!
This episode is packed with inspiring thoughts on collaborations of all kinds. Hear about how we choose who we want to partner up with and how dream collaborations, like with Dawid Podsiadło, turn into a reality. This episode also draws from our work on Cyberpunk: Edgerunners to explore the role of business development in game dev — and why taking risks is so important. And last but not least, get to know what it feels like to win a prestigious Hugo Award!
I don't know the ending yet and may not know what I'm asking, but I would be fine with the game happening in Night City again, some years later. Basically, pull the Yakuza thing of playing in the same city every game, with different towns/locations added as extra areas every game. Maybe the next game could be Night City + Crystal Palace, for instance, then Night City + someplace in Japan for the third, and so on. Night city is already HUGE, so we don't need big places.They should make the same city again but give it even more depth and explorable areas.
It's not a conspiracy it's rouge A.I free from the Blackwall.I don't know the ending yet and may not know what I'm asking, but I would be fine with the game happening in Night City again, some years later. Basically, pull the Yakuza thing of playing in the same city every game, with different towns/locations added as extra areas every game. Maybe the next game could be Night City + Crystal Palace, for instance, then Night City + someplace in Japan for the third, and so on. Night city is already HUGE, so we don't need big places.
Whatever the case, I hope we get to follow up on the Peralez quest. (That's the one where, in the end, you find out about a conspiracy that is taking over Mr. & Mrs. Paralez's minds and put a stop to it.)