abharsair
Grumpmaster
Why does everyone automatically assume that level scaling equals: PC level = monster level? Why not always have a certain key encounter/boss be 5 levels higher than you? or 10? or 5 lower?
I guess it depends on one's personal preference. If I know there's a boss waiting for me and I put the effort into training like crazy to be ready when I encounter it, then I want to be able to crush it and have my invested time pay off rather than be always 5 levels weaker no matter what I do.
Well, that's my point of view anyway. Non-level scaling is great for linear games and level scaling (done right) is great for non-linear games.
I don't think "non-level scaling" and "non-linear games" are mutually exclusive. If monsters and loot are carefully placed, some areas are potentially lethal at earlier levels, unless the player plays smart and is very careful. However, "beating" those areas which are designed for a couple of levels above your own is fun (at least for me) because of the challenge it creates and the high-level rewards it holds. Having an open and non-linear world only means that you should be able to go everywhere, but it doesn't mean you should be able to prance all over it without being ripped to pieces.
Personally I have the impression that "level-scaling" is used because it is easier and requires much less careful planing. It could also be related to the whole "casual gamer" thing and the frustration level at the beginning if you run into something you shouldn't run into.