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Tuesday - November 29, 2022
Monday - November 28, 2022
Sunday - November 27, 2022
Saturday - November 26, 2022
Friday - November 25, 2022
Thursday - November 24, 2022
Wednesday - November 23, 2022
Tuesday - November 22, 2022
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Picture Watch

Avernum 4
Box Art

Poll Watch

Do you prefer the light or dark style?
Light
48.05%

Dark
49.35%

I don't care
2.6%

Vote

Tuesday - November 29, 2022

Marvel's Midnight Suns - Combat Overview Trailer

by Hiddenx, 18:09

A new trailer for the upcoming tactical RPG Marvel's Midnight Suns - some more prequel shorts videos can be found here:

Marvel's Midnight Suns - Combat Overview Trailer

Marvel's Midnight Suns

SP/MP: Single + MP
Setting: Technofantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

W40K: Inquisitor-Martyr - Preview

by Hiddenx, 17:52

Mortismal Gaming checked out WH40k: Inquisitor - Martyr withe the new Sororitas DLC:

Check Out | WH40k: Inquisitor - Martyr

 

W40K: Inquisitor-Martyr

SP/MP: Single-player
Setting: Sci-Fi
Genre: Action-RPG
Platform: PC
Release: Released

Details

Tactics Ogre: Reborn - Review

by Hiddenx, 17:38

IndieVoice reviewed Tactics Ogre: Reborn:

Classic Tactical RPG Returns! Welcome back, Tactics Ogre! Game Review

 

Tactics Ogre: Reborn

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: Released

Details

Monday - November 28, 2022

Tactics Ogre: Reborn - Version 1.0.3.0 available

by Hiddenx, 19:53

Version 1.0.3.0 of Tactics Ogre: Reborn is now available:

Version 1.0.3.0 Now Available

Patch 1.0.3.0 has now been released for Tactics Ogre: Reborn.

Update contents:

  • Save stability improvements
  • Bug fix to address game launch failure under certain conditions
  • Various minor bug fixes and general stability improvements

PS:

The game runs now on older CPUs without AVX instruction set, too.

Tactics Ogre: Reborn

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: Released

Details

Mass Effect - A Complete History and Retrospective

by Hiddenx, 18:37

YourFavoriteSon looks back at the Mass Effect trilogy:

Mass Effect | A Complete History and Retrospective

Mass Effect

Details

Romancing SaGa Minstrel Song - Review

by Hiddenx, 18:17

Noisy Pixel checked out the upcoming RPG Romancing SaGa Minstrel Song:

Romancing SaGa: Minstrel Song Remastered Review – Your New Favorite JRPG; After A Significant Time Investment

The SaGa series is one that many JRPG nerds stand by as one of the standard for non-linear adventures. More often than not, I find myself in conversations with those who have played and discover the many different experiences we had. Romancing SaGa was a remake PS2 release of the Super Famicom JRPG Romancing SaGa. Although the west wouldn’t see Romancing SaGa for quite some time, this remake was all we had. Now, Romancing SaGa: Minstrel Song Remastered is the remastered version of the remake, which is almost as confusing as this game can be. With that out of the way, let me introduce you to your new favorite JRPG.

[...]

Romancing SaGa: Minstrel Song Remastered breaks the rules of traditional JRPG systems. There’s a gorgeous experience waiting to be unearthed, but this requires player patience to enjoy it fully. This might be a big ask, considering other titles are much more accessible, but I can’t help be enjoy every playthrough, no matter how challenging. What’s missing is a modernized tutorial prologue for new players, if only to help ease them into the experience, but what’s here is an RPG masterpiece.

Score: 7.5/10

Romancing SaGa Minstrel Song

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

Sunday - November 27, 2022

Gothic - Review @ Mortismal Gaming

by Hiddenx, 13:20

Mortismal Gaming reviewed the original Gothic:

Gothic - Retrospective Review (2022)

Thanks Pladio!

Gothic

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Assassin's Creed Valhalla - Steam Release: December 6

by Hiddenx, 12:24

Assassin's Creed Valhalla will be released on Steam on December 6.

Assassin's Creed Valhalla

SP/MP: Single + MP
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: Released

Details

Gatewalkers - Release Date: January 12, 2023

by Hiddenx, 12:18

The Action RPG Gatewalkers will be released on January 12, 2023:

Gatewalkers Release Date

Hello Gatewalkers!

Without further ado… 🎉 Gatewalkers RELEASE DATE is here! 🎉 We are so excited to tell you that the Gatewalkers game will be released on 12 January 2023! 🥳

Put your armor on, clean the weapon, prepare monkeybat soup and get ready for an adventure!
Overcome your weaknesses, rise to the challenge, uncover the deeply buried secrets of the Ancients and save your dying home… ⚔️


We can’t wait to meet you on the other side of the Gate!

See you soon!
Gatewalkers Dev Team

 

Gatewalkers

SP/MP: Co-Op
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Fort Triumph - Review

by Hiddenx, 11:17

Should You Play It? checked out the strategy RPG Fort Triumph, which you can get for free at the Epic Games Store from December 1 to December 8:

Fort Triumph | REVIEW

 

Fort Triumph

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: Released

Details

OMORI - Review

by Hiddenx, 10:53

FourFaceButtons reviewed the popular 2D-RPG OMORI:

Omori (2020 / 2022) Review [4K]

OMORI

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

RPG Crawler - RPG News Roundup

by Hiddenx, 10:45

Like every week the RPG Crawler sums up the computer and tabletop RPG news:

RPG News Roundup (11-26-2022)

RPG Crawler

Details

Saturday - November 26, 2022

Alaloth - Read before buying!

by Hiddenx, 18:09

The devs of Alaloth want to clarify a few things:

Read before buying!

"It looks like a blend of early Dungeons & Dragons sourcebook art, Baldur’s Gate, and Dark Souls" [PCGamesN]

Hello Champions!

We decided to open this new update with one of our fav quote ever for a reason. Autumn Sale started yesterday on Steam, and we were thinking it was a good moment to clarify a few things, as we already did talking about localization recently. It's nearly 5 months since we've released Alaloth in Early Access and we are super happy with the work done, with our amazing community, with the feed we've got day by day here and on Discord. Despite this, we had to deal with a few issues on the way, in regards of what Alaloth is and how we push it to the players. You know we've decided to adopt a very clear and straight forward approach to communication and PR. We always answer to people asking, we can easily say we can be considered one of the most active dev around and this time there is no exception. Since when we've got back our game publishing rights, we've tried to explain our vision, our approach to development, our long term plans. We've told everyone what to expect, what Alaloth is and what Alaloth is not [and will not ever be]. We've posted FAQ following AMA, we've gone through every single post here, answered almost every good and bad review and so on. Apparently, this is not enough. We thought a lot about posting an update like this, but here we are. Being a super small indie team, self publishing its game, putting personal money in, means that we have to carefully weight everything, including the way we handle PR but this doesn't mean that we follow the common habit of passively accepting criticism coming from people saying wrong things, just because "players are always right". We think this is not always true. Sometimes players happen to be not 100% right and if for big guns this means nothing, for a small studio getting bad reviews without a proper reason it's a huge problem instead, impacting sales, available resources and the team itself. Just to be clear: this doesn't mean that bad reviews are not accepted or bad feed are not correct. Everyone has the right to say whatever he/she wants about the game, destroying it the way he/she prefers but we've set just one rule internally, about this. Getting a very bad feed, insults or whatever is fine somehow, but all of this has to reflect reality and not to be just random words dropped through a keyboard. In these cases, we've always [politely] answered, trying to explain things at our best.

So, just to recap a few things, we would like to tell you once again what the game is, what you should expect from the game and how things work in Alaloth, trying to avoid wrong feed based on the fact that devs have not been clear enough [even if we've been], as any kind of disappointment in players that decide to support us. We thought to quote a few sentences from reviews, refund notes, Discord posts and board topics:

"Devs said it was inspired by Baldur's Gate but it's not Baldur's Gate"

So true. This is not Baldur's Gate. This is Alaloth and it is in between old school classics and modern action RPG. This is how we've pitched the game and this is what comes out of a ton of reviews, good and bad. Point is that bad reviews focus on the sentence above because BG has been taken as an inspiration. Yes it is. The game is inspired by Baldur's Gate as it is inspired by The Lord of The Rings, Willow, Dragonlance, Shannara, Game of Thrones, The Wheel of Time, other games like Diablo, Mount & Blade, Dragon's Dogma, Ultima Online, Pillars of Eternity etc. Books, movies, games, TTRPG. Inspiration means exactly what it means. Inspired by Baldur's Gate does not mean it is Baldur's Gate. Inspiration is not doing the same thing 1:1. So, again: Alaloth is not a CRPG and is not Baldur's Gate as it is not a book, a TTRPG or a movie. Alaloth it's a unique game inspired by these experiences. And yes it is even inspired by Baldur's Gate and Infinity Engine games. That's why we use an iso camera, for example.

[...]

Thanks Henriquejr!

Alaloth

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

SpellForce: Conquest of Eo - Developer Insight

by Hiddenx, 14:51

Developer insight #4 has been published for the turn-based tactical RPG SpellForce: Conquest of Eo:

Developer Insight #4

Battle Action

Time for action!

Venerable Mages,
as promised, today we are going take a deeper dive into our combat and action system at the core of our battles. It is a bit different from what many games do, so bear with me for a second.

Basically, all our units have three actions represented by the little yellow diamonds beneath the health bar. Each turn, every unit can use up to two of them for movement with distance depending on movement range of unit. The remaining action can be spend on a defensive “guard” action or an attack. If you don’t spend actions on movement, you can use them for attacks, cast a spell or execute some other ability. These will always consume ALL remaining actions, and here is where we already differ from many games: We use what we call the ‘Committed Action System’.

So, when you decide to cast a spell or to attack someone, you automatically spend all remaining action points on that task, fully committing to that course of action. In the below picture, the necromancer’s apprentice has just cast a spell to heal the skeletons above him, so he has no more actions left.

He could have spent two actions for moving and still cast the spell but once he does cast it, he will be ‘committed’, spending all his remaining actions. In the same vein, once the skeletons now decide to attack those Paladins left of them, they will commit fully to attacking, spending all three actions for three attacks on those pesky humans.

This makes combat much more fluid and faster than counting action points while still leaving a lot of room to maneuver. You don’t have to decide what to do for each single action point and you focus your attacks on one enemy. But it also means you need to think about which target to choose.

In melee every attack further results in a counter-attack, that will cost action points for the defender. Action points don't refresh on YOUR turn, but at the beginning of a full turn – meaning at the same time for both you and the enemy. So you effectively have three actions to divide across movement and attack or defense – if you attack, you cannot keep points for defense and vice versa.

At first glance this may seem to just be a way to speed up combat, but this actually opens up a lot of tactical depth: First, players can flank the enemy (giving you an unopposed attack) or position their units for a better range (but take heed of zone of control or you may suffer free attacks by the enemy) and still attack or stay back and prepare a defense for the enemy.

Players also decide when to commit to an attack or wait for the enemy. But if the enemy attacks first, it will drain your action points by simply attacking your unit with three attacks – resulting in all points spent counter-attacking in melee and leaving you out of options when your turn comes.

Of course, you can do the same to them: Swarm a big strong troll with hordes of undead and risk a few of them (easily replaced by summoning more), to keep the enemy permanently occupied and allowing you free attacks once the troll’s actions are exhausted. It allows you to control which of your units receives damage and prevents strong single units from using special skills that can devastate your army.

[...]

 

SpellForce: Conquest of Eo

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Warhammer 40,000: Darktide - Overview Trailer

by Hiddenx, 09:38

Gamespot published an overview trailer and an everything-to-know video about Warhammer 40,000: Darktide:

Warhammer 40,000: Darktide Official Overview Trailer (4K)

Warhammer 40,000: Darktide - Everything To Know

Warhammer 40,000: Darktide

SP/MP: Co-Op
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: In development

Details

Live by the Sword: Tactics - Review

by Hiddenx, 09:20

Softpedia checked out Live by the Sword: Tactics:

Live by the Sword: Tactics Review (PC)

My wizard has an ability called Supernova, allowing him to essentially sacrifice his own life to take out a bunch of enemies with him. I drop that from his loadout because I plan to get through this fight with my party alive. I give him a flame wave to deal with groups of enemies and a classic fireball, although I tend to sometimes affect my own characters with it.

On the battlefield, I use my warrior, backed by a medic, to draw in most of the enemy group, while I try to flank with the wizard and a brawler that can deliver two attacks each turn. My final party member is the archer, set up to take advantage of heights and deal killing blows.

The Good

  • Classic tactical RPG feel
  • Old-school look
  • Adventure mode

The Bad

  • Some difficulty spikes
  • Too many slowdowns
  • Limited characters

Conclusion
Live by the Sword: Tactics will be a great experience for gamers who fell in love with the role-playing tactics titles of their youth and are susceptible to the draw of nostalgia. The story mode has solid battles, although the narrative does not impress. Adventure mode puts an interesting new spin on the core mechanics.

But the game is unlikely to draw in players who don’t already like what it has to offer. It needs a stronger narrative hook or more innovation and accessibility. Live by the Sword: Tactics is a nice project for a small development team and fulfills its core promise of delivering a good classic tactics RPG experience.

Score: 4/5

Live by the Sword: Tactics

SP/MP: Single + MP
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: Released

Details

Friday - November 25, 2022

Turn Based Lovers - Autumn Sale 2022 Part 3

by Hiddenx, 17:16

The Turn Based Lovers present turn-based games currently on sale:

Steam Autumn Sale 2022 | Best RPGs and Strategy Games | Part 3

Timestamps
0:00 Pathfinder: Wrath of the Righteous
1:08 The Bard's Tale Trilogy
2:00 Starcrawlers
2:50 Fallout Classic Collection
3:40 Total War: Warhammer II
4:40 Solasta: Crown of the Magister
5:25 Slay the Spire
6:22 Shadowrun Trilogy
7:22 Legend of Keepers
8:13 Dead Age 1 & 2
9:08 Steamworld Quest: Hand of Gilgamech
10:01 XCOM Ultimate Collection
10:58 Outro

Turn Based Lovers

Details

Pentiment - Review

by Hiddenx, 17:09

Mild Conviction checked out Pentiment:

Pentiment Review – Truly Illuminated

Pentiment

SP/MP: Single-player
Setting: Historical
Genre: Adventure-RPG
Platform: PC
Release: Released

Details

Black Geyser - Play with a custom Party

by Hiddenx, 17:02

You can play Black Geyser with a custom party now:

Create Your Full Party, Difficulty Rebalance and Spanish Language

Full party generation, rebalanced game and more!

Ho there, adventurers!

The current update brings long-awaited features as well as some surprises! Summary of changes:

  • Create up to 5 custom characters during character creation if you prefer
  • A free online tool to create character builds that you can import into the game
  • Charisma, Focus and Dexterity now enable more enjoyable and versatile character builds
  • Balance: improved early-game and end-game difficulty for smoother gameplay
  • Spanish localization (both for Spain and Latin America)
  •  Lots of bugfixes

[...]

Free Online Character Generator with Custom Party

Create a full custom party you can import into the game!

Greetings, adventurers!

As you know, a major game update is coming tomorrow that also includes the option to create your own custom party (more details can be found in our previous post).

In the meantime, we have also created a completely free, online Character Generator website for you. It allows you to export and download your character (or a full custom party), which you can import directly into the game (after tomorrow's update). As you can open the website from any location, you can have fun with character builds even when you don't have Black Geyser installed on your current device.

You don't need to own the game
to create a party with this online website. Anyone is welcome to use it!

Thank you for your continued support and feedback!

The Black Geyser Team

Black Geyser

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Non-RPG General News - Evil West Review

by Hiddenx, 16:55

Mortismal Gaming checked out the action adventure Evil West:

Evil West - Review After 100%

Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Thursday - November 24, 2022

LoA II: The Song of Trees - Platforms and Date Decided

by Silver, 20:40

Legends of Amberland II: The Song of Trees have announced that the game is intended for 2023 and will be releasing on Steam, GOG, and Nintendo Switch.

Legends of Amberland II platforms and date decided

The next instalment of the Amberland series comes to Steam, GOG and Nintendo Switch in 2023!

In the last month I was signing papers, negotiating, discussing schedules and planning stuff. So, here it is, the release plan of Legends of Amberland II: The Song of Trees.

– The game comes to Steam (PC). Store link: https://store.steampowered.com/app/2110840/Legends_of_Amberland_II_The_Song_of_Trees/
– The game comes to GOG (PC). Store link: https://www.gog.com/game/legends_of_amberland_ii_the_song_of_trees
– The game is basically guaranteed to come to Nintendo Switch (console). I have signed the letter of intent with Pineapple Works, the guys behind the excellent port of the prequel, to port and publish the game on Nintendo Switch. So, based on my prior experience with them, I would say there will be no problems.
– The game might be ported to other consoles as well. It’s being examined if it’s feasible technically and financially, so maybe. In case the game were to be ported to additional consoles it would be done after the release.

The planned date of the release is 2023. It’s not decided yet if this will be a simultaneous launch on all platforms or maybe PC version would be done first. Not sure yet. Similarly, it’s not decided yet to which languages the game will be localized yet (but English, German and French localizations are guaranteed) and if the localization will be ready upon release or as a patch later. Still, all of those (Steam, GOG, Nintendo Switch in at least 3 languages) are planned to be concluded by the end of 2023.

LoA II: The Song of Trees

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: In development

Details

King Arthur: Knight's Tale - Update and new DLCs

by Hiddenx, 19:52

King Arthur: Knight's Tale got two new DLCs and an update:

Brand New DLCs - Skirmish Game Mode & Free Content Update

Updates to King Arthur: Knight's Tale have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.

Patch v1.3.0

Knights,

We are happy to announce that a new update is now live for King Arthur: Knight's Tale and two new DLCs are also available for purchase on Steam.

The new update adds a brand new optional Skirmish Game Mode to the game. In this mode, you'll be able to play through various unique mini-scenarios - all of which feature ten encounters, each more challenging than the previous one. Currently we have three mini-scenarios available: "The Trials of Sir Tewelyn" is free to play and added to the game with the patch for everyone, while "The Painted Devils" and the "Rogues and Renegades" skirmish maps are available as DLCs on Steam.

[...]

Thanks Henriquejr!

King Arthur: Knight's Tale

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: Released

Details

The Iron Oath - Friends and Foes Update

by Hiddenx, 19:46

The devs of The Iron Oath announced a new update:

Autumn Sale & Update Preview

Hey everyone! It's been a bit since our last update, so we wanted to give you a preview of what's coming to The Iron Oath in our next major update titled Friends and Foes. We can't give an exact date just yet, but you can expect to see it soon as we're just entering the polish and testing phase. We're also happy to announce that The Iron Oath is currently 10% off during the Steam Autumn Sale from November 22 - 29! Now let's dive in to the upcoming changes:

New Ability Upgrades

With the Friends and Foes update, all ability upgrades will be unlocked, giving you full freedom to customize each of your characters with their most powerful upgrades. We've also gone through each ability, making changes to their base functions and/or tweaking their upgrade trees (more unique effects, fewer +Charge upgrades).

Attributes and Leveling Overhaul

We've reworked our attribute system, scrapping the concept of 'Primary Attributes' such as Physique and Finesse. The attributes available are now: Health, Morale, Power, Mending, Defense, Evasion, Accuracy, Critical Chance, Speed, Movement.

Most of these you'll be familiar with. The biggest change here is that we've split up Power into two attributes. Power will now determine your damage output, while Mending determines your healing (and shielding) output. With both damage and healing previously being handled by one stat, it meant your characters could excel in both areas without compromise, which from a balance perspective wasn't ideal!

Leveling up has also been redone. There wasn't a whole lot of room for progression with the previous system, and the points you did earn didn't move the needle much on any one stat (aside from maybe Health!). Going forward, you'll be granted a handful of points (varying by level) to spend toward ranking up an attribute. By default it costs 6 points to rank up and increase a stat, but characters can also excel in some stats (determined upon their creation), making it only cost 5 points to rank it up. Overall, ranking up an attribute will have a much larger impact on your character then it currently does, and the relative strength of a high level character will be much more noticeable compared to a fresh recruit.

We've also changed up the leveling table, getting rid of the soft cap at level 10 where you stopped gaining attribute points. The soft cap is now 20, with the hard cap being 40. After level 20, you will still earn attribute points, just not as much as the previous levels. The XP requirements for levels have also been adjusted with these changes in mind.

The way attributes are assigned to a character upon their creation has been reworked. Each attribute now has a min and max value it can be assigned, depending on the class. For example, a Pyrolancer's starting Health can vary between 375-450, while a Huntress' defaults between 275-350. With this change, along with characters excelling in certain stats, we're hoping each character will feel more unique, opening up more build possibilities for you to explore.

Finally, we've removed the stat modifiers that were tied to a character's age. While we liked the idea of your characters having a "peak", in practice it was a little confusing and it also worked against the feeling of progression once they got to an older age.

[...]

Thanks Henriquejr!

The Iron Oath

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Turn Based Lovers - Autumn Sale 2022 Part 2

by Hiddenx, 19:37

The Turn Based Lovers present turn-based games currently on sale:

Autumn Sale 2022 | Top Turn-Based RPGs & Strategy Games | Part 2

Timestamps
0:00 Total War: Rome Remaster 
1:04 Ruined King 
1:54 Divinity: Original Sin - The Source Saga Bundle 
2:47 Atelier Ryza 1 & 2 
3:36 Trails of Cold Steel Bundle 
4:32 Nexomon: Extinction 
5:14 Darkest Dungeon: Ancestral Edition Bundle 
6:18 UnderRail 
7:18 Fantasy General II 
8:18 Disco Elysium 
8:56 Iratus: Lord of the Dead 
9:59  Grandia II HD Remaster 
10:50 Outro

Turn Based Lovers

Details

Wednesday - November 23, 2022

Dark Envoy - Gameplay Trailer

by Hiddenx, 21:45

A new trailer for the tactical RPG Dark Envoy:

Dark Envoy | Gameplay Trailer

Dark Envoy is a love letter to classic tactical RPGs with a modern approach to combat. The gameplay trailer recalls the studio’s legendary genre inspirations, showcases battle tactics, skill variety, and introduces the dark force that all players must face in this tale of destiny, set in a conflict-torn Guns N’ Sorcery world. The game is being developed and will be published by Event Horizon, the creators of an independent RPG gem, Tower of Time.

Dark Envoy

SP/MP: Single + MP
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Empire of Sin - Gameplay

by Hiddenx, 18:27

The Scarlet Seeker checked out Empire of Sin:

Empire of Sin Gameplay Overview/Revisit

Empire of Sin

SP/MP: Single-player
Setting: Historical
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Turn Based Lovers - Autumn Sale 2022 Part 1

by Hiddenx, 17:31

The Turn Based Lovers present turn-based games currently on sale:

Autumn Sale 2022 | Top Turn-Based RPGs to Get | Part 1

Timestamps

  • 0:00 Othercide
  • 0:44 Battle Brothers
  • 1:23 Wasteland 3
  • 1:59 Operencia: The Stolen Sun
  • 2:32 Warhammer 40k: Mechanicus
  • 3:00 The Banner Saga Bundle
  • 3:40 Yakuza: Like a Dragon
  • 4:15 Warhammer 40k: Gladius - Relic of War
  • 4:57 Fell Seal: Arbiter's Mark
  • 5:35 Halcyon 6
  • 6:13 Battle Chasers: Nightwar
  • 6:52 Shin Megami Tensei III Nocturne
  • 7:28 Outro

Turn Based Lovers

Details

Genshin Impact - Version 3.3 Special Program

by Hiddenx, 17:03

The Special Program for Genshin Impact 3.3 will be streamed on Twitch and YouTube:

Version 3.3 Special Program Preview

Dear Travelers,
It's announcement time! The special program for Genshin Impact's new version will premiere on the official Twitch channel on 11/25/2022 at 07:00 AM (UTC-5)!

>>>https://twitch.tv/genshinimpactofficial

The special program will also be broadcast on the official YouTube channel on 11/25/2022 at 11:00 AM (UTC-5)
>>>youtube.com/c/GenshinImpact

Genshin Impact

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

ZanZarah - Retrospective Review

by Hiddenx, 16:37

Wizard Worm looks back at the creature collecting RPG ZanZarah:

Zanzarah: The Hidden Portal Review - Is It Worth Playing Now? (Creature Collector RPG)

ZanZarah

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: Released

Details

Atomic Heart - Preview @ IGN

by Hiddenx, 16:32

IGN checked out the Shooter RPG Atomic Heart:

Atomic Heart: Exclusive Hands-On Preview - IGN First

 

Atomic Heart

SP/MP: Single-player
Setting: Technofantasy
Genre: Shooter-RPG
Platform: PC
Release: In development

Details

S.T.A.L.K.E.R. - Unofficial Remaster on December 25th

by Silver, 12:09

DSOGaming reports that the unofficial remaster for S.T.A.L.K.E.R.: Shadow of Chernobyl will release on December 25th.

S.T.A.L.K.E.R. Shadow of Chernobyl Rebuild is basically being rebuilt in the OGSR Engine, which is an evolution of the X-Ray Engine.  This unofficial remaster will have higher-quality textures for select objects/surfaces. Players can also expect new sounds (from mutants to dialogs and weapons, replacing with high-quality ones, creating and adding new ones), better NPCs (also with some new NPC models), better shaders effects, and more.

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S.T.A.L.K.E.R.

SP/MP: Single + MP
Setting: Post-Apoc
Genre: Non-RPG
Platform: PC
Release: Released

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Tuesday - November 22, 2022

Astlibra Revision - Review

by Hiddenx, 22:45

Hey Poor Player checked out the 2D RPG Astlibra Revision:

Astlibra Revision Review: As the Crow Flies to Adventure!

Aside from seeing one trailer for Astlibra Revision, henceforth referred to as “Astlibra,” in a Metroidvania Reddit group, I hadn’t heard much else about this game. It appeared to be a bit too chaotic to click with me, and I sort of dropped to the wayside. Receiving the game for review gave me the opportunity to see how this game performs when I’m able to start from the beginning of the journey and build my way up to the cacophony of action that was present in the video and demo. Fortunately for me, this review convinced me of just how wrong I was on this assessment, and now, I hope to present to anyone that reads this why Astlibra is a game that deserves far more than a passing glance.

First and foremost, I want to set the record straight on something regarding this game. Though the screenshots may lead someone to believe that this is a Metroidvania title, I feel that this impression may be a bit misleading. It is actually more akin to a classic action RPG with platformer elements such as Nihon Falcom’s Ys 3: Wanderers From Ys – though I feel that this game vastly improves on that title. Musically, Astlibra provides a similar association with Nihon Falcom classics as well.  The gameplay takes place across a series of chapters where the player character is tasked with traveling to a new, self-contained location from the main town. After completing a chapter, it is possible to return to old locations to obtain items that may have been missed. But the sense of expanded exploration usually felt in a Metroidvania game is not present here. Not a detriment to the game in the slightest, given that I believe that it accomplishes what it sets out to do; however, I could see someone being disappointed if a Metroidvania is what they wanted here.

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Astlibra Revision is a game that initially didn’t gel with me with but, very quickly, managed to ensnare me in a very addictive progression loop anchored by fun and flowing action gameplay. In other words, I have had an absolute blast with this title, and it is definitely going to be making my top ten list of 2022. This title isn’t receiving much in the form of marketing or word of mouth, and that’s an absolute shame because I feel like anyone that is a fan of classic action RPGs with platformer elements will absolutely take well to this game. And considering that the entire game was crafted by one person speaks volumes for what they have accomplished here, and I look forward to seeing what they attempt to do next.

If you’re a fan of classic 2D adventures, Astlibra Revision offers a retro-inspired quest worth undertaking, and I am genuinely glad that this review crossed my desk because, without it, it would have very likely evaded my attention. Do yourself a favor, and do not let that outcome happen to you.

Score: 4.5/5

Astlibra Revision

SP/MP: Single-player
Setting: Fantasy
Genre: Metroidvania RPG
Platform: PC
Release: Released

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Mount & Blade II - Review @ TSA

by Hiddenx, 22:36

TSA reviewed the sandbox RPG Mount & Blade 2: Bannerlord:

Mount & Blade 2: Bannerlord Review

The original Mount & Blade holds a special place in my heart. Where The Elder Scrolls IV: Oblivion was the hottest RPG at the time, there I was on a battered old school laptop, playing a janky old build of what would later become one of my all-time favourite PC titles. That was almost 15 years ago and as much as Mount & Blade 2 evolves the original formula, there’s still a scrappiness to this ambitious blending of genres.

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Summary
My return to Calradia wasn’t entirely jubilant, though Mount & Blade 2 Bannerlord is a game I’ll likely stick with, simply due to my love of the original. A wealth of new systems and activities help this sandbox strategy sim feel more alive than ever, though the busywork required to get anywhere can feel like a grind. Overall, existing fans will rejoice while newcomers may look on unimpressed, unsure what all the fuss is about.

Good

  • Modding potential
  • Story mode is a helpful new addition
  • More systems and activities
  • Defined factions, each with their own flavour

Bad

  • Finicky console controls
  • Uninspiring visuals
  • Combat hasn’t developed much since the original
  • Initial grind isn’t particularly exciting

Score: 7/10

 

Mount & Blade II

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

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