OK sorry, misunderstood you.
No worries.
Snarky backhand implication: "your life is impoverished because you can't work out how to find new challenges in things you do often". Nice. And you lecture me on humanity…
I'm probably just the snarky kind
I prefer to be like that upfront, instead of endlessly pretending that my suggestions are nothing but innocent little remarks.
So, when people assume I haven't really thought about things - and talk to me like I'm a bit stupid - I tend to be snarky about it.
My comment stemmed from reading your earlier argument as: "I got the hang of combat, mastered it, therefore it is boring". To which my reply was "if you take that attidude, even the most fun things in life can become boring, because there is always a finitie number of permutations you can do them as". But what the heck, let's keep it as a personal attack on the lack of imagination in my life.
I'm not sure why you think it was a personal attack.
I was just saying that if you can't imagine the combat being more interesting, and you think most things in life is boring in the same way (as you basically suggested) - you must live another kind of life than I'm living.
Either that, or you didn't really think about what I was saying.
Did you try doing the Ogre of Ishaal battle without moving? Did you play a rogue without moving to backstab? All enemies have to pass a taunt resist check, if I recall correctly.
I don't remember the battle in question - but my main character was a rogue and I always backstabbed when possible.
I don't remember a single instance of an enemy not being taunted, frankly.
Don't know if you're being serious if you benchmark Dungeon Siege 2 against Dragon Age 1 combat. Dungeon Siege 2, while fun, played itself. You just hit a power now and again and managed your stats.
Well, you were quite active during combat - and the flow of combat was just a lot more entertaining. A lot of enemy variety too.
Perhaps not the best example, but I clearly remember having a ton of fun in Dungeon Siege 2 combat.
If found just the opposite. Every encounter had its own pace, traps, surprises, mix of opponents etc, such that I gave up setting complex tactics (on hard+) and used stamina as I saw best.
My tactics were pretty basic, and yet I don't remember the surprises making much of a difference. As I said, maybe 10-15% of the combat was interesting after having learned the mechanics.
That is breathtaking, I mean, just wow. Please do not lecture me on understanding humanity. There is a lot of nastiness on the codex, but have you done justice to rpgwatch with what you just wrote? My comment about the codex was basically about bashing without much substatiation. Or bashing for a laugh. I posted with the bona fide question of why you put down DA1 so harshly, which surely cannot be seen as a terrible game. It can - and should - be criticized, but not bashed. Unless for fun. Which is also OK and does not detract from one's humanity.
I tire of people suggesting we have to be from the Codex because we don't like everything about Bioware. Let's just say I REALLY tire of that baseless assumption or "suggestion".
Since you suggest that as an option, I have to assume you don't understand how it's very possible to not like Bioware's work and yet not be from the Codex. Otherwise, why do you assume it as the very first thing?
I don't have any interest in doing justice to anything at all - so I can't say I care.
I'm just being me, and I have nothing to do with the Watch - other than the fact that I like being here.
They will always cater to casuals, if a relatively hardcore RPG gets so much negativity on a serious site like this. So what is on the horizon that's better than DA1 - Skyrim, Witcher 2?
I'm not sure the first game gets a lot of negativity. I'm talking about the filler combat, not the entire game.
I think Dragon Age - as a whole - was a great game.
I can't speak about the quality of future games, but I'm certainly more interested in both games you mentioned than I am in anything from Bioware.