Most of the moral choices in games seem to go this direction for me. It makes sense, writing for thousands of different combinations of choices would be moderately difficult, but something about playing a game where choices are supposed to matter and they have little to no impact is extremely dispiriting. The chance to really impact a story is interesting, and then I am confronted with the importance attached to any decisions I am allowed to make.
VATS (Fallout 3) had a lot of potential that wasn't fully explored, in my mind.
The running/climbing in assassins creed as well. It was tremendous fun just doing it when I started, but then it started to feel constrained, because when so many things I could do, some of the things I couldn't seemed very silly. Kinda like in games where you cant jump and a tiny little bump becomes an impassable barrier.
VATS (Fallout 3) had a lot of potential that wasn't fully explored, in my mind.
The running/climbing in assassins creed as well. It was tremendous fun just doing it when I started, but then it started to feel constrained, because when so many things I could do, some of the things I couldn't seemed very silly. Kinda like in games where you cant jump and a tiny little bump becomes an impassable barrier.
- Joined
- Dec 28, 2009
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- 35