S
Sacred_Path
Guest
You can control him directly by clicking on his icon on your ranger's portrait.
I know, but you can't change his position in the party roster (AFAIK). Stuff for a patch... maybe?!
You can control him directly by clicking on his icon on your ranger's portrait.
The only thing about the interface/ controls that bugs me is the lack of shortcuts for my bear companion. It hangs around at the rear end of the group when it's supposed to be up front, tanking. Sort of tiresome, but far from something major.
OT: shouldn't your handle be Triptykon?The only thing I have taken away from the last 2-4 pages of this thread is there is people have alot passion about this game. it is nice to see though I do feel a few of the post got a little personal.
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Custom formations allow to put it in front.
Wont make it for the lack of shortcut though.
I know, but you can't change his position in the party roster (AFAIK). Stuff for a patch… maybe?!
OT: shouldn't your handle be Triptykon?
Well, I think combat is a blast. I love managing my party members against tough groups of enemies and seeing my strategies play out. I have no problem at all with it. The game is still a 10/10 for me.
Right. Your opinions are objective and right, and the rest of us are just subjective loonies who hype ourselves and 'forget reality' (whatever THAT means - your reality maybe?).
Thank you for showing me the light, DArt.
Gaming having to be perfect? What are you even talking about?
If you don't realize by now that one person's "flaw" is another person's "well implemented idea", then we are in different realities, for sure. And as you would say, that's okay.
It's amazing human beings can communicate at all when everyone experiences their own reality.
I've already said combat isn't perfect. No game is perfect. I would have liked to have seen better pathfinding at times. The game is still a 10/10 for me, because that is a minor issue. The game is that good. For me, anyway.
Then again, I'm not the type who's going to endlessly harp on minute design details and call them flaws. I'm sure you could find enough people to do that on the Codex or something.
The bottom line here is that you are trying to have some superiority to say what's a flaw and what isn't. Not having custom AI is not a flaw, it's a design choice.
Despite your desperate desire to cling on to some sort of 'objective truth', it's quite amusing watching you dance around.
But, I'm not committed to the game (whatever that means) and I'm certainly not committed to going round after round with you. So, have your last word and be done with it.
And I deeply apologize to everyone for getting dragged into yet another "endless debate" with our master debater, DArtagnan.
Hard being the difficulty level the game was designed for, going by the developers.