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An ex Bioware developer, Manveir Heir, has, according to Gamerant, talked to Waypoint' s podcast about this - one of the things discussed was why EA is pushing more open world games, since it brings EA more money:
Link to the Waypoint's podcast can be found here. In the podcast, they also discuss this:Talking in an new interview with Waypoint's podcast, Heir discussed the issues with EA's development strategies and why they didn't work with Mass Effect: Andromeda. According to Heir, EA's push towards a more open-world experience in the company's games has to do with how easy those types of games can be monetized. Having a reason for players to keep returning to the world will mean that play-times will increase, and spending can increase with it .
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