Carnifex
SasqWatch
The kind of game I simply cannot ever have too much of, back immediately, of course!!!
they have pay to license 5e rules for a crpg. i wish them the best but i hope they have lawyers on their side. the ogl does not translate to digital media. you can go watch the paizocon videos where they talk about the legal hurdles concerning kingmaker.
I backed. Then I saw this post on reddit which is concerning
https://old.reddit.com/r/Games/comments/9oqla4/realms_beyond_ashes_of_the_fallen_a_classic/e7wk44g/
Then I fact checked it
http://dnd.wizards.com/articles/features/systems-reference-document-srd
Thank you! We will look further into 5e and afaik some elements of the 5th are published under the Open Game License as well.
Reminds me of a few things. First, an Ellis Studios game going by the graphics. Some of the textures, terrain art, character art and portraits reminded me of things I saw in a game of theirs called Sacred Blade. Second, it reminded me of that Demons Age game or whatever that was released and quickly pulled off Steam last year I think? That thing was kind of an abomination if I'm being nice about it. The combat and looks are very similar. Finally, the combat looks painfully slow and enemies are too far apart to initiate combat, which also reminds me, funnily enough, of the Ellis Studios gem "Cave of Sorrows" which completely stole a mod for RPGMaker called "The Red Hand of Doom". Enemies in Cave of Sorrows would trigger from way too far away in the dungeon and combat would suffer badly because of it.
P.S. All of Ellis's/Whomever's creations used 3.5 OGL, too, which was my initial reason I was interested in them.
So, I don't think I'll be backing this or playing at launch, unless they really, really surprise me. So, surprise away.
The reason it reminds you of Demons Age is that DA used assets from the CRPG "Chaos Chronicles" which was canceled because of a dispute between the developer (Coreplay) and the publisher (BitComposer). DA apparently got a hold of Chaos Chronicles assets through BitComposer but didn't have legal right to use them (which is why DA was eventually removed from Steam. Ceres games (which includes former Coreplay team members) acquired the exclusive rights to art assets which were developed for Chaos Chronicles (but not the rights to the IP / name). So that's the only connection between DA and RB.
As for the supposed similarities between RB and Ellis Studios stuff, I'm just not seeing any beyond using the OGL. But whatever, that's subjective, if you're implying that Ellis Studios is somehow masquerading as a German developer with former Coreplay (which Guido Henkel was also working with) well, that's one hell of a conspiracy theory.
My understanding is that the OGL applies to both 3rd and 5th edition D&D.
The developer acknowledges it in the kickstarter comments as well
I hope I'm wrong, but my fear is that WoTC could shut them down.
Q: I want to distribute computer software using the OGL. Is that possible?
A: Yes, it's certainly possible. The most significant thing that will impact your effort is that you have to give all the recipients the right to extract and use any Open Game Content you've included in your application, and you have to clearly identify what part of the software is Open Game Content.
One way is to design your application so that all the Open Game Content resides in files that are human-readable (that is, in a format that can be opened and understood by a reasonable person). Another is to have all the data used by the program viewable somehow while the program runs.
Distributing the source code not an acceptable method of compliance. First off, most programming languages are not easy to understand if the user hasnÍt studied the language. Second, the source code is a separate entity from the executable file. The user must have access to the actual Open Content used.
In Realms Beyond, you will find the tactical turn-based combat of the Gold Box Games, Temple of Elemental Evil and Dark Sun, the world exploration and camp management of Realms of Arkania, the interactivity and living world of Ultima, the choice-driven quests and reactivity of Fallout and Arcanum, and the rich NPC interaction of Baldur’s Gate and Planescape Torment, along with fresh new features that haven’t been seen before in the genre.
That really is an extraordinary paragraph. That said, I'm disappointed that "the historical realism of Darklands, the vast explorable space of Daggerfall, the intense challenge of Wizardry" and so forth. Feel bad for the games that were left out.
Thanks for the clarification.
I'm not sure what Fluent is thinking comparing the game to Ellis Studios. It's obvious looking at the pitch this isn't some shovelware asset flip, and all it takes is some brief research into Ceres Games and Chaos Chronicles to know the two aren't affiliated.
Another question from me. Is there a main plot or is this like make your own story as you go type of deal?