A good read, but this part intrigued me- "what we said was absolutely true except for a few details". Wonder what those details were!!!!
Especially as far as "The Return Of The Chapters" is concerned, this sounds very stale.
One would think PB should be able to come up with a better, more organic way of organising respawn, world progression and story advancement nowadays!
I am 99% sure that PB uses an enhanced G3-GENOME engine.
Are you sure? I recall reading that the devs wanted to get rid of GENOME for any future projects. If they are using it I hope it has been "enhanced" a lot.
I think GENOME is a great engine, they just need to make it easier to run by changing the way the map streams into memory. The single greatest complaint about GENOME is the ridiculous system requirements needed to make it run smoothly. It still has a lot of potential, it was just too ahead of it's time for Gothic 3.
Reputedly the first two Gothics were also as buggy as hell. In particular the second one was considered by many, or so I am told, to only be complete when Night of the Ravens shipped.Well, well. They had two pretty solid releases, and a crap one, and they have correctly analyzed that they bit off too much on G3. I'm optimistic that they will be able to concentrate on their strengths again. It might even help that they can focus on a new IP, and throw the Gothic balast over board. In most series things tend to get stale after a while anyway.
A G1 size world isn't obsolete. If by obsolete you mean large (and nothing in it), then all my favorite games are pre-atari. The G1 world size was optimal. I'm sure PB will manage to pull off another "gothic" with their next game. I'm sure of it.
The thing is, PB is excellent at using 3D to make worlds seem bigger than they really are. A world being "only" as big as G1 can still feel pretty damn big if there are mountains and valleys and what not, instead of just open plains. It's not about the size of the area, it's about the content in it, and how well things work together (as Moriendor mentioned).
Also, I agree on guilds - bring them back please, but make them a bit more unique this time (as was intended in G1 I think, that each camp had their own story, or at least bigger differences). It feels good to be a part of such a community, instead of just a freelancer all the time, and as previously mentioned: It adds replayvalue (at least for me).
I will be very interested in hearing more about this game, definetly looking forward to it.
a tinee tiny island ?
JoWood wanted the big world and everything else like in G3, not PB.
or
- they've learned from their mistakes