1. Pool of Radiance 2 : Ruins of Myth Drannor - Ugh, boring repetative tactical combat with nothing to break the boredom.
2. Icewind Dale 2 - More boring repetative tactical combat. At least it had some quests and story.
3. Neverend - Ugh, if you're going to try to copy FF combat system at least make the other parts of the game interesting.
4. Bard's Tale(the newest one) - Painted itself like an RPG, but didn't seem to be one. Couldn't make myself play it for more then an hour. At least it tries to be funny with some success.
5. Betrayal at Antara - Big dissapointment after the beauty that was Betrayal at Krondor.
6. Lionheart - Fantasy doesn't mix well with Historical stuff in this title. Got boring later on cause of clickfest combat.
7. Metal Heart: Replicant's Rampage - Game managed to lose my interest within 20 minutes.
8. Beyond Divinity - felt like a Giant Diablo (Diablo's quickness made it hard to notice the normal boredom of clickfest combat, this game on the other hand made it very obious). Plus it started getting real hard after a while.
9. Borderlands - Buggy, buggy, buggy. Looked like it could be interesting if they got it right though.
10. Dungeon Siege - Extremly Linear clickfest. The skills raised by use system actually made this game worse because it encouraged grinding them and finding every mob you can, thereby making the few towns and conversations even farther apart.
2. Icewind Dale 2 - More boring repetative tactical combat. At least it had some quests and story.
3. Neverend - Ugh, if you're going to try to copy FF combat system at least make the other parts of the game interesting.
4. Bard's Tale(the newest one) - Painted itself like an RPG, but didn't seem to be one. Couldn't make myself play it for more then an hour. At least it tries to be funny with some success.
5. Betrayal at Antara - Big dissapointment after the beauty that was Betrayal at Krondor.
6. Lionheart - Fantasy doesn't mix well with Historical stuff in this title. Got boring later on cause of clickfest combat.
7. Metal Heart: Replicant's Rampage - Game managed to lose my interest within 20 minutes.
8. Beyond Divinity - felt like a Giant Diablo (Diablo's quickness made it hard to notice the normal boredom of clickfest combat, this game on the other hand made it very obious). Plus it started getting real hard after a while.
9. Borderlands - Buggy, buggy, buggy. Looked like it could be interesting if they got it right though.
10. Dungeon Siege - Extremly Linear clickfest. The skills raised by use system actually made this game worse because it encouraged grinding them and finding every mob you can, thereby making the few towns and conversations even farther apart.
- Joined
- Oct 19, 2007
- Messages
- 162