Dhruin
SasqWatch
Omega points out this short article at Destructoid, with Obsidian's Tim Ernst telling them about choices and how they might continue into a possible sequel. Here's a sample:
More information."We've been working on this game for four years," he tells me, "so even before Mass Effect came out we were talking about these kinds of issues. I think every game is taking choices in a different direction. What we try to do is we have conversations, and depending on the choices you're going to see your reputation change. It's not this grand 'good or bad' scale; you're going to see different reputations with each person."