Dead State - Design Update - Shelter Upgrades: Garden

skavenhorde

Little BRO Rat
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Brian posts another update about Dead State. This time he talks about upgrading your shelter with gardens to grow food for your people. Here are some details on what is involved with creating your garden:

Some people have been asking about growing food, so this week I thought we'd talk about upgrades to the shelter, specifically the garden. Upgrades cost time to build and materials (usually parts). You will most likely need someone in charge of building it - the project leader - to possess a certain level of skill to be able to start building the upgrade. You may also need to have scavenged special items that are required for the upgrade. Additional allies (of any skill) can be put on a project to speed up the job.

The Rooftop Garden upgrade turns a patch of the school's roof into a small vegetable garden. To start this project, the player or one of their allies has to meet a few conditions:

-A 5 or better in Survival
-Possess 15 or more parts
-Seed Packets (Special Item - look for it when scavenging)
-120 Man Hours (Time allies must spend on project - each ally works 12 hours a day)
-Another upgrade complete (more on this one another time)
More information.
 
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I'm very excited for this game. Looks to be continuing the Black Isles / Troika tradition.
 
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There were a few posts at the Dead State forums hoping for a way to practice the skills to get better at them. But that would be putting in a bunch of other skills and making it more like The Sims than a decent RPG.

I like the direction they are going with this. It means you won't be able to become the master and have specialist allies to compensate for what you lack. That also means you have to keep those specialists happy or risk losing them. That could cause a domino effect if you don't carefully plan around losing key people who specialize in things you don't.
 
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