Dhruin
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It's VG247's time for a Reckoning preview, with a number of quotes from Ken Rolston:
More information.We’re shown long-range chakrams – “glowing magical frisbees”, says Ken – that give mage players the same action-game combat thrill as a warrior’s swords. Rogues’ daggers are cool-looking dual weapons, and used in combat with teleporting and poison spells, they’re as flashy as they are deadly. Kingdoms of Amalur doesn’t restrict you by class, letting you flesh out warrior, mage and rogue skill trees concurrently, creating cross-over classes tailored to your playing style.
“Your skills should be customisable in the same way as your clothes,” Ken believes. “It’s not just about those three archetypes, it’s about making the hybrids inbetween playable. I think people’s role-playing impulses are to be someone somewhere inbetween those.”
“We wanted to win on the four basic things – exploration, narrative, advancement and combat – and we wanted combat to be our leader. We wanted that to be the sizzle that was better than anything else.”