ES4: Oblivion - Andoran TC Interview

Dhruin

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RPG Italia let us know they have an interview with the Russian team working on a total conversion for Oblivion titled Andoran. The English gets a little wobbly but nothing that can't be understoo - here's the opening question:
RPG Italia: What are the RPG’s elements? How players can develop a PG ( Oblivion style, Xp-leveling…)? How much you stressed choices and morality?
A. Team: Skill training system remained unchanged as compared to the original game. Nevertheless we introduced a lot of new elements that will give you additional freedom for roleplaying, i.e. extended dialogue system.
Gameplay outside the dialogues is also built on somewhat different principles. For example, in Andoran you’ll have an opportunity to clobber or bind any NPC (as a variant: to bind sleeping NPC, provided you have enough agility and sneaking skill), then put him into a sack and carry somewhere. This trick can be actively used when passing quests, though you can invent some more creative approach in other cases. Moreover, now citizens adequately react when they see a bound NPC lying on the ground: the passerby can free him if they are on good terms. Imagine a situation: you have imperceptibly kidnapped some citizen while he was asleep, bound and blindfolded him. The relatives may grow bothering about his absence. And here comes our hero, you know riding a white horse and so on, and suggests to retrieve “the missing one” for reward. If your speechcraft is properly high, you’ll be able to persuade the captive (provided you didn’t use violence to him) that it was someone else who kidnapped him while you are a noble savior. The profit is yours.
Moral dilemmas will surely take place, as there will plenty of ways to solve the certain problem. You need to get some item? You can kill the owner, you can steal the desired thing, you can dress like a guard and penetrate the house. A representative of the fair sex, as long as she has proper skill, will appease the owner with women’s charm and still the wanted item while he’s asleep after the stormy night. What other options? Be ingenious and find them for sure.
More information.
 
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If you thoughtlessly follow all the advice given by the other characters, the main quest will be passed relatively quickly but with deplorable results. But if you constantly analize the situation, consider variants and be on the alert, the process will most likely be prolonged twofold or more. You also need to keep in mind that Andoran’s “questline” is more of a “questtree”: there is hardly ever a strict sequence of quests part of them can be passed in different order or not passed at all.

That bit was really interesting. It will be nice to have the side quests influence the main quest.

Some of the screenshot look really nice too. One of the guards looks like an ordinator form Morrowind!

They are aiming for an autumn release so should be soon...
 
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