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Rock, Paper, Shotgun interviewed Fernando Melo from Bioware about the upcoming Legacy DLC. A few samples, the first being about what the Legacy DLC can and can't do:
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A quote then about the combat:We really had to go back to the storyboard after the launch of Dragon Age II, to take in the feedback and figure out, how do make our content better?” Melo says. He warns that the scope of what the studio can achieve in a single DLC installment is limited, but “hopefully, people see this not as everything we’re doing [to respond to feedback], but rather as a first step toward addressing some of their points.
Finally a bit about what Legacy reveals:One of the main points Legacy is designed to address: “People wanted to feel they had more tactically challenging combat, where they had to draw on their abilities a lot more and use their parties more effectively,” Melo says. To that end, the darkspawn and other creatues that populate Legacy won’t just materialize in front of the party or “pop out of walls”, but are set up to give the player more taxing combat situations, including ambushes.
Thanks to My Member is Long on the Bioware DA2 forums for finding this.For players who enjoy the lore of Dragon Age, they’re going to have a very rich treat here, not just in terms of the main arc of the quest, but a lot of other side content regarding Malcolm Hawke, as well as being able to tap into some of the other things that we had revealed so far through Origins and some of the other DLCs,” Melo adds. “It reveals a lot more of some of the central pillars of what Dragon Age is all about.”
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