Dhruin
SasqWatch
38 Studios recently held a big press event for Reckoning and the embargo for that ends today, so we'll see a mass of new previews soon. Here's an early one from TenTonHammer, who see "flaws" where others might see good news:
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...and Blue's has some screens.The narrative did have its flaws – if not necessarily in content, than in execution. The downside to having a game that would easily function as a series of novels is that you’ll have to read or listen to dialogue after dialogue to get the full effect, which really bogs down the otherwise intense nature of Reckoning’s gameplay. There’s ways around this – action RPGs have gotten very good at feeding players voiceover as they move and fight – but in Reckoning I fear too many players will miss out on some great storytelling in the rush to click past dialogue and get into the action.
Another disappointment with Reckoning’s storytelling, and something that simply won’t change before launch, is that the player character isn’t voiced. Studio Head Sean Dunn explained that with Reckoning’s 30,000+ lines of dialogue, it wasn’t possible to do several alternate voicings for both genders of the game’s 4 playable races and not add several Xbox discs to an already full cases. Other games have featured a mute protagonist to great effect, notably the Fallout series, but I personally prefer the more BioWare-ish, Ubisoft-ish tack of letting you experience your character’s choices from their own lips.
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