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SasqWatch
RPG Codex has done a two-part interview with Brian Fargo on Wasteland 2. You can read the first part here. And here's something from the interview:
More information.- The prospect of a Wasteland 2 has sparked a lot of talk amongst gamers and I'm sure you've received an overwhelming amount of feedback. What do you feel are the most common features people want to see in a Wasteland 2 and do they match up with the features you and your team envisage for the game?
Based on what I have been reading it seems we are in sync with what the players want to see. The beauty of fan funding and the internet is that we can be communicating with the fan base along the way to solicit input for the broad strokes of things. Should the art style be bleak, muted and desolate or does a Borderlands 2 look appeal to the fans. We are going to get on the same page up front. I've responded to some interviews on my sensibility thoughts and so far the fans seem to like what they are hearing. There is a definite appetite to play this more classic style of game and I certainly want to make it! To be a little more specific this is going to be a top down, party and turn based game which has always been a great formula. It will also be a larger party most likely following the same vibe of the first Wasteland with 4 player characters and 3 NPC's in your group. I always thought having just 3 players in a group didn't feel like a real party based game.