RPGWatch Feture: Legend - Hand of God Developer Diary #9

Gorath

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Today we learn something about Legend´s implementation of one of the genre´s most important ingredients, The Skill System.
Another specialty of LEGEND: you get two skill points for levelling up, one for each of your skill trees. This should prevent you from investing all your skill point in the same skill tree or even the same skill, and can often lead to an interesting character.
Link to article
More information.
 
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It's hard to tell how good the skill trees are without seeing a more detailed example. Skill trees go right to the heart of action/RPGs, so they need to get it right.
 
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I agree - I'm a bit concerned that you are basically being forced to make a dual-classed character, and being forced to spend skill points equally. Balance is extremely difficult to really pull off well, but there are also concerns about freedom to develop a character.
 
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