Warren Spector - Commandments of Game Design

Couchpotato

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Warren Spector has a new article on gamesindustry.biz talking about game design. He goes over what he calls the ,"The Deus Ex Rules of Roleplaying".

Back in the day - that'd be sometime in 1997 or, maybe, 1998 - we, the Ion Storm Austin team and I, were just getting started on the development of Deus Ex. There were plenty of people on the team who thought we should make an Ultima Underworld-style roleplaying game set in a near future setting and probably an equal number who asked, “Why don't we just make a shooter?” All you need to do is consider the end result, as neither of those was what I, and a small (but correct!) group, wanted to do.

If the game director and producer have just one job that matters it's to ensure that the entire team heads in a single direction, staying on course throughout the years-long development process. To that end, I drafted a set of rules, "The Deus Ex Rules of Roleplaying."
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