Worlds of Magic - Build (1508) Released

Couchpotato

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Wastelands Interactive released another patch on Steam for the early Access version of Worlds of Magic. So here are the details, and changes from the patch.

New patch with fixes and new features such as: new fog of war, new unit panel, racial unrest and many more has been released.

Take a look at the full changelog below:

-[fixed] Taking over a city with an active enchantment after load would crash the game
-[fixed] Tooltips no longer leave the screen
-[fixed] Wrong hp after load
-[fixed] Lost cities would still be shown on cities list
-[fixed] Invisible scroll bar on cities list
-[fixed] Ending turn before summoning spell finished casting resulted in the summon being under enemy control
-[fixed] Walking bomb detonated during enemy turn would cause a freeze and infinite footsteps sound
-[fixed] Corruption is correctly saved/load
-[fixed] Max hp calculations after level up
-[fixed] Empty unit name on desertion notification
-[fixed] Bug after ranged attacks
-[fixed] Foresters' Guild tooltip
-[fixed] "Change me" while overwriting save
-[fixed] Null reference on fire arena
-[fixed] Dodge animation would play twice
-[fixed] Turn notification on battle map - showing player's name instead of "PLAYER'S TURN"
-[fixed] Unknown AI enemies are displayed as "unknown" on turn notifications
-[fixed] MISSINGSAVES on main menu load panel when no save file was found
-[fixed] Non-flying units cannot backstab flying units
-[fixed] Level issues after load
-[fixed] Wrong distance penalty during battles inside wolrd features
-[fixed] Selecting a unit causes the city range, rivers and fog of war to overlay the terrain
-[fixed] Fishery tooltip
-[fixed] Gray mage and phantom lancer description
-[fixed] Acid Arrow and other damage over time effects
-[fixed] Proper defeated units list after auto-battle draw.

-[changed] Units no longer "disappear" when standing on world feature
-[changed] "Back" button to X on save panel

-[tweaked] Random starting race by default
-[tweaked] Unit tweaking
-[tweaked] Increased scrollwheel sensitivity on cities list
-[tweaked] Fewer, bigger neutral armies
-[tweaked] Increased performance of map scrolling

-[added/changed] New fog of war
-[added] New attack/defense panel on unit panel
-[added] Racial unrest
-[added] New resource models (healing herbs, coal, iron, gold, silver, darkwood)
-[added] An option to continue after winning
-[added] All cities have a road under them by default
-[added] Left-click on "unit recruited" notification to select it
More information.
 
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Since "Master of Magic" is one of my most beloved games of all time, I´m definitly buying this game! The only question is when....

I guess I´ve gotten a bit spoiled, expecting that any "early-access" or "pre-purchase" game should come with a little something extra. Maybe a small price reduction, maybe some minor extra game content, or some other little bonus because you take the chanse on an unfinshed/unreviewed game.

I´m still waiting "Wastelands Interactive", throw me a bone, even a tiny chicken bone will be sufficient as a lure for me. ;)
 
Joined
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Well....I haven't played the new patch other then booting it up...but these guys listen, and work really hard at improving the game as they go. Definitely has a lot of potential.
 
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Heh, I'm with Feist. They're offering no incentive at all, since I don't like to play betas. One little chicken bone, one bread crumb......nothing. Guess I wait for the official release, which is probably for the best anyway.
 
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