Graywalkers - Strategic Management

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Dreamlords Digital's posted the fifth update for Graywalkers: Purgatory shares details about how Strategic Management, As usual here is a small sample of the update.

STRATEGIC MANAGEMENT

Concept Overview

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To succeed in your role as the leader of the Graywalkers, you have to manage a lot of things such as your personnel, resources, factions, technology, magic, equipment, research, manufacturing and others. How you manage all of these can lead you to success or failure down the road.

Also, you have to adapt your strategies to the changes happening in the world. As we said, the game will be emergent so all your actions (or inactions) will have long reaching effects in this mostly unscripted dynamic world. Just remember that as you do your thing with your team, the world will continue to move forward, doing actions based on its own set of motivations and objectives, as well as reacting to the things you do.

Game Views

The game is separated into several game views. Each view represents a certain scale of the game, from which you manage your strategy. These are the: Purgatory Map, Regionscape, and Areascape.

Purgatory Map / Globalscape

This shows the entire map of Purgatory, the Bermuda Triangle and the surrounding territories. From here, one can see the map of Purgatory divided into several regions. At the start of the game, you will only see 1 region active and the rest of the area covered by a fog of war. As you visit more areas and expand your influence, you will start seeing more of the map of Purgatory.

From this map, you will see icons of your active teams and which regions they are in, as well as locations that are currently under your control. It will also show major cities that have been visited or those whose locations have been revealed to you.

As the game expands later on, this map will eventually become a globalscape, meaning that we will begin to show the rest of the world and all the areas that you can visit and explore. For now though, all your adventures will be on Purgatory, but there will be references to what lies beyond.

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In addition to your units, you can also see movements of other factions that you can detect. Take note that you won’t see units that are covered by the fog of war. The ability to detect other units depends also on your influence in the area. Let’s say a unit from a neutral or enemy faction goes within the range of a faction you are friendly with, or within range of one of your own units, then you will be able to detect them on the map until they are out of range.
More information.
 
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I'm really liking the look of this game, I hope they get funded this time around!
 
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I'm really liking the look of this game, I hope they get funded this time around!
I hope the game gets funded also. :please:

We have a new interview, and if the developer agrees a possible preview of the game in the following weeks. So look forward to both of them in the following weeks.
 
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They're very close to the number of backers from their first campaign, but unfortunately received only about half of the funds raised… I think they said they received about $15K via Paypal after the first Kickstarter was unsuccessful so that might explain some of the discrepancy. I think they will reach their goal this time but I am hoping they will get a bit more. $40K really isn't much money to develop a game like this and I'm concerned they won't reach their full potential if that's all they have to work with.
 
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